Advances in Real-Time Rendering in Games, Part II
Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from the folks from Bungie, Guerrila Games, Insomniac Games, Eidos Montreal, Ubisoft Montreal and Activision.
Volumetric Fog: Unified Compute Shader-Based Solution to Atmospheric Scattering
Real-Time Lighting Via Light Linked List
Reflection System in Thief
Tessellation in Call of Duty: Ghosts
Reflections and Volumetrics of Killzone Shadow Fall
Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with shipping gaming consoles hardware and software capabilities is a plus but not required.
Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.