New Generation of Microscopic Crowd-Simulation Algorithms
Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
This course on the theoretical, technical, and practical aspects of crowd-simulation algorithms is presented in three main sections:
* The theoretical aspects of crowd-simulation models: What are the main components crowd-simulation algorithms? What are the big classes of approach to crowd simulation? What is the difference between recent algorithms, called velocity-based models, and earlier versions? Why are these new solution more realistic>
2. A set of existing algorithms, designed to fulfill the requirements of many applications. How should we design efficient real-time simulators? How can we simulate crowds of very high densities? How can we control crowd motion for animation purposes?
3. Some specific applications. How does recent progress in crowd-simulation quality enable better simulation for movies, video games, or architectural design?
Velocity-Based Crowd Simulation Algorithms
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Applications 1: Design and safety
Applications 2: Entertainment
Researchers, students, programmers.
University of North Carolina at Chapel Hill