Vancouver Film School

Courses

Raytracers and Workflow: A Production Perspective

Thursday, 14 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110

Raytracers are playing an ever-more-important role in production rendering. The advantages in implementation, realism, and consistency make it no surprise that many production studios are moving to the use of pure raytracing and GI. With this shift, many well-established strategies and even rendering philosophies have changed. This course presents a production-oriented perspective of how practices, pipeline, tools, and artistic approaches are evolving with this shift in rendering technologies.

The course begins with a brief overview of the fundamental changes from the REYES paradigm to a raytracing toolset, before the speakers share their experiences of implementing and working with raytracing pipelines in production. They discuss how it has affected artists, supervisors, and studio-client collaboration, then review the challenges and successes.

Course Schedule

2 pm
Introduction and Welcome
Andrewartha

2:05 pm
Changes in the Workflow: Shifting to a Raytracer
Andrewartha

2:35 pm
Implementing a Physically Based, Raytracing Pipeline in Production
Ragsdale

3:20 pm
Break

3:35 pm
Turning it to 11: Establishing Best Practices in Raytracing at Sony Pictures Imageworks
Andrewartha

4:20 pm
Message Passing: How Raytracers Impacted Communication on Gravity
Beilby

5:05 pm
Conclusion, Questions and Answers
Andrewartha, Ragsdale and Beilby

Level

Intermediate

Prerequisites

Basic familiarity with raytracers and GI, physically based shaders, and production rendering.

Intended Audience

Professionals in CG animation and VFX who are interested in improving raytracing and GI workflows.

Instructor(s)

Jesse Andrewartha
Sony Pictures Imageworks

Soren Ragsdale
Double Negative

Paul Beilby
Framestore