Raytracers and Workflow: A Production Perspective
Thursday, 14 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110
Raytracers are playing an ever-more-important role in production rendering. The advantages in implementation, realism, and consistency make it no surprise that many production studios are moving to the use of pure raytracing and GI. With this shift, many well-established strategies and even rendering philosophies have changed. This course presents a production-oriented perspective of how practices, pipeline, tools, and artistic approaches are evolving with this shift in rendering technologies.
The course begins with a brief overview of the fundamental changes from the REYES paradigm to a raytracing toolset, before the speakers share their experiences of implementing and working with raytracing pipelines in production. They discuss how it has affected artists, supervisors, and studio-client collaboration, then review the challenges and successes.
Introduction and Welcome
Changes in the Workflow: Shifting to a Raytracer
Implementing a Physically Based, Raytracing Pipeline in Production
Turning it to 11: Establishing Best Practices in Raytracing at Sony Pictures Imageworks
Message Passing: How Raytracers Impacted Communication on Gravity
Conclusion, Questions and Answers
Andrewartha, Ragsdale and Beilby
Basic familiarity with raytracers and GI, physically based shaders, and production rendering.
Professionals in CG animation and VFX who are interested in improving raytracing and GI workflows.
Sony Pictures Imageworks