Appy Hour

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F Full Conference
S Select Conference
E+ Exhibits Plus 
Ex Exhibitors


West Building, Exhibit Hall A
Wednesday, 13 August 5:30 - 7:30 pm

The marvelous devices we carry in our pockets and bags are changing how we enjoy media, absorb information, and interact with the world. Mobile phones and tablets have not only transformed how we engage with visual images, but also how those experiences are created. Today’s apps are often developed by individuals or small teams, and SIGGRAPH 2014’s inaugural Appy Hour is a celebration of those developers’ hard work.

Appy Hour is a techno-social event showcasing innovation by those small teams. Come enjoy a libation, interact with the developers, and experience the next generation of mobile media.

AR Builder

AR Builder allows users with no programming experience to create their own mobile augmented reality apps using a simple web interface.

Reece Griffin
Griffin Mobile Technologies Ltd.


Augmented/Virtual Reality Contest Winner

Birdly is an immersive installation that explores the experience of a bird in flight. It tries to capture the mediated flying experience with several methods. Unlike a common flight simulator, users do not control a machine. Insteady, they embody a bird, the Red Kite. Evocation of this embodiment relies mainly on the sensory-motor coupling. Users can control the simulator with their hands and arms, which directly correlates to the wings and the primary feathers of the bird.

Max Rheiner
Zürcher Hochschule der Künste

Fabian Troxler
Zürcher Hochschule der Künste

Collaborative Terrain Editor With Augmented Reality

This novel mobile collaborative app edits a digital elevation map (3D terrain) using augmented reality.

Andrés Cortés Dávalos

Sonia Guadalupe Mendoza Chapa

Sandra Díaz Santiago

Earth. Visualized.

Earth. Visualized. presents a wide variety of constantly updating Earth-related data. The app gives the curious an interactive experience to explore views that are normally invisible to the eye, yet critical to understanding humanity’s role in the environment.

Mark Manca
Sculpted Pixels Incorporated

Labyrinth of Fables/Le Labyrinthe des Fables

This digital-heritage app allows the user, with multiple options for mode and device, to experience a 3D virtual reality walk through the Labyrinthe de Versailles approximately 240 years after the labyrinth was destroyed.

Copper Giloth
University of Massachusetts Amherst

Jonathan Tanant
Jon Lab


Augmented/Virtual Reality Contest Winner

MixPerceptions is a novel approach for artistic expression based on augmented reality. It merges the technical capabilities of modern smartphones and tablets with scientific advances in image analysis to provide an innovative interactive experience with paintings and murals.

Jose San Pedro
Independent New Media Artist

Aurelio San Pedro
Independent Artist

Juan Pablo Carrascal
Independent Artist

Matylda Szmukier
Independent Artist

MYFLY - Telepresence Marketplace of Remote Humans

The MYFLY marketplace uses state-of-the-art telecommunication technology to implement virtual presence at remote locations. You can "rent a person" who becomes your "flyer" in various locations. Guiding your flyer enables you to perform actions at that place. The connection works via live video stream and smartphone.

Christian Machacek

Hans-Juergen Pfisterer

Werner Purgathofer
Technische Universität Wien

Real World Dinosaurs

Real World Dinosaurs is a combination of art and science, an interactive multimedia experience that teaches about dinosaurs! The learning experience uses touch to explore 360-degree environmental views and rotate interactive 3D models of each species, accompanied by beautiful HD animations and detailed information about the dinosaurs.

C.A. MacFinn

Clare Kohavi

Deirdre MacCallan

Tamar MacFinn
Voice Actress

Victoria L. Purcell
Production Intern

Smart Specs Real-Time Augmented Vision for the Sight-Impaired

Augmented/Virtual Reality Contest Winner

This set of smart glasses augments the vision of severely sight-impaired people in real time, highlighting the most relevant parts of the visual scene by combining information from a depth camera and an edge-detection algorithm operating on the output of an RGB camera.

Stephen Hicks
University of Oxford

Joram van Rheede
University of Oxford

Iain Wilson
University of Oxford

Stuart Golodetz
University of Oxford

Sprite Dance

Sprite Dance is an easy-to-use animation studio for the iPad. Each user becomes the virtual director of a group of sprites that move over video in kids' cartoons or animated title sequences. Sprites are animated with simple gestures, making the app both educational and fun to use.

Frances Dose

Tangram Jam

Tangram Jam is a mobile educational puzzle game created by Cogswell College students that teaches fractions to third- and fourth-grade students. The game leverages visual, auditory, and kinesthetic learning-style techniques in a fun, stimulating environment with 3D characters and procedurally generated music.

Jerome Solomon
Cogswell Polytechnical College

Cara Ricci
Cogswell Polytechnical College