Advances in Real-Time Rendering in Games, Part I
Monday, 11 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from the folks from Bungie, Epic, Crytek and Ubisoft.
Next Generation Post Processing in Call of Duty: Advanced Warfare
High-Quality Temporal Supersampling
Rendering Techniques in Ryse: Son of Rome
Hybrid Reconstruction Anti-Aliasing
Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with shipping gaming consoles hardware and software capabilities is a plus but not required.
Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.
Epic Games, Inc.