The Glass Class: Designing Wearable Interfaces
Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C
After 20 years in research laboratories, wearable computing is entering the consumer space as products like Google Glass come to market. There are projections that wearable devices and applications will become a billion dollar global industry within several years, but in order for this to occur, the industry needs more practitioners and researchers who have experience with wearable interface design and development. Wearable computers have an intimate interface that is always on and always accessible, so they are more difficult to design than traditional mobile and desktop interfaces. It's necessary to go beyond traditional interface design and learn new skills for designing on-body technology.
This course draws on years of experience and research results from leading wearable researchers and developers to teach the skills necessary for creation of compelling wearable experiences. The focus is on design guidelines, prototyping tools, research directions, and online resources. These topics are presented using the Glass platform, although the course is relevant to other wearable devices, such as the Recon Jet and Vuzix M-100, among others.
Research Directions and Further Resources
No specific pre-requisites. No need for attendees to have any significant programming or technical ability, just a strong interest in developing compelling wearable experiences using head-mounted wearable computers. Attendees should be familiar with the basics of design and programming, but the course presents tools that are usable by people of all levels of ability.
People who want to learn how to design and develop applications for head-mounted wearable computers, such as Google Glass, including developers, researchers, and designers.
University of Canterbury