Courses
Advances in Real-Time Rendering in Games, Part I
Monday, 11 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
Monday, 11 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from the folks from Bungie, Epic, Crytek and Ubisoft.
Course Schedule
9 am
Course Introduction
Tatarchuk
9:10 am
Next Generation Post Processing in Call of Duty: Advanced Warfare
Jimenez
9:55 am
High-Quality Temporal Supersampling
Karis
10:40 am
Rendering Techniques in Ryse: Son of Rome
Schulz, Mader
11:30 am
Hybrid Reconstruction Anti-Aliasing
Drobot
12:15 pm
Closing Remarks
Tatarchuk
Natasha Tatarchuk
Bungie Inc.
Brian Karis
Epic Games, Inc.
Michal Drobot
Ubisoft Montreal
Nicolas Schulz
Crytek GmbH
Theodor Mader
Crytek GmbH
Jorge Jimenez
Activision Blizzard