Advances in Real-Time Rendering in Games, Part II

Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A

Advances in Real-Time Rendering in Games, Part II

Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from the folks from Bungie, Guerrila Games, Insomniac Games, Eidos Montreal, Ubisoft Montreal and Activision.

Course Schedule

2 pm

2:05 pm
Volumetric Fog: Unified Compute Shader-Based Solution to Atmospheric Scattering

2:45 pm
Real-Time Lighting Via Light Linked List

3:15 pm
Reflection System in Thief
Sikachev, Longchamps

3:45 pm
Tessellation in Call of Duty: Ghosts

4:30 pm
Reflections and Volumetrics of Killzone Shadow Fall

5:15 pm
Closing Remarks

Natasha Tatarchuk
Bungie Inc.

Michal Valient
Guerilla Games

Wade Brainerd
Activision Blizzard

Bartlomiej Wronski
Ubisoft Montreal

Peter Sikachev
Eidos Montreal

Abdul Bezrati
Insomniac Games

Nicolas Longchamps
Eidos Montreal