The Glass Class: Designing Wearable Interfaces
After 20 years in research laboratories, wearable computing is entering the consumer space as products like Google Glass come to market. There are projections that wearable devices and applications will become a billion dollar global industry within several years, but in order for this to occur, the industry needs more practitioners and researchers who have experience with wearable interface design and development. Wearable computers have an intimate interface that is always on and always accessible, so they are more difficult to design than traditional mobile and desktop interfaces. It's necessary to go beyond traditional interface design and learn new skills for designing on-body technology.
This course draws on years of experience and research results from leading wearable researchers and developers to teach the skills necessary for creation of compelling wearable experiences. The focus is on design guidelines, prototyping tools, research directions, and online resources. These topics are presented using the Glass platform, although the course is relevant to other wearable devices, such as the Recon Jet and Vuzix M-100, among others.
Research Directions and Further Resources
University of Canterbury