Emerging Technologies
Tangible and Modular Input Device for Character Articulation
Articulation of 3D characters requires control over many degrees of freedom: a difficult task with standard 2D interfaces. This project demonstrates a tangible input device composed of interchangeable, hot-pluggable parts. Embedded sensors measure the device's pose at rates suitable for real-time editing and animation. Splitter parts allow branching to accommodate any skeletal tree. During assembly, the device continuously recognizes topological changes as individual parts or pre-assembled subtrees are plugged and unplugged. A novel semi-automatic registration approach helps the user quickly map the device's degrees of freedom to a virtual skeleton inside the character. The device provides input for character rigging and automatic weight computation, direct skeletal deformation, interaction with physical simulations, and handle-based variational geometric modeling.
User studies report favorable comparisons to mouse and keyboard interfaces.
Alec Jacobson
ETH Zürich
Daniele Panozzo
ETH Zürich
Oliver Glauser
ETH Zürich
Cedric Pradalier
GeorgiaTech Lorraine
Otmar Hilliges
ETH Zürich
Olga Sorkine-Hornung
ETH Zürich
