State of Animation Tools in the Industry

Wednesday, 13 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 211-214

DreamWorks Animation, Pixar, and Disney have invested in next-gen animation tools, or enhanced existing animation tools, for their animators. Autodesk has made a push in recent years to add and improve animation features in Maya. Rhythm & Hues built an extensible framework, Voodoo, that is used across multiple departments and received a 2013 Academy of Motion Picture Arts & Sciences Technical Achievement Award.

This panel brings together animators and engineers who have led efforts to design, implement, and deploy these tools to their respective user base. Discussion topics:

• An in-depth exploration of these tools, to give attendees insight and context on the various ways animation is being done today.

• Exploration of important animation-tool features (for example, real-time playback, interactivity, enabling creativity, art-directable), how animators interact with these tools, unique workflows, and inter-departmental collaboration.

• Detailed examination of the various technical requirements.

• The philosophy and architecture behind the tools, technologies, and techniques (for example, multi-threading) that enable high-performance character and graph evaluation, user-interface choices, and different ways to interact with the tools.

• The remarkable interaction, relationships, and processes required to bridge the gap between the creative and technical experts who come together to build these tools.

• Future trends of animation tools in the industry.

Paul DiLorenzo\
DreamWorks Animation

Matthew Gong
DreamWorks Animation

Fredrik Nilsson
DreamWorks Animation

Evan Goldberg
Walt Disney Animation Studios

Rob Jensen
PIxar Animation Studios

Martin de Lasa
Autodesk Inc.

Warren Trezevant
Autodesk Inc.

Cyrus Wilson
Rhythm & Hues Studios