Talks

Dynamics

Wednesday, 13 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110 Session Chair: Craig Barnes, Nokia

Elastic and Plastic Deformations With Rigid Body Dynamics

A fast and robust method of simulating flexible materials that offers significant advantages over existing methods.

Jeffrey Budsberg
DreamWorks Animation

Nafees Bin Zafar
DreamWorks Animation

Mihai Alden
DreamWorks Animation

Integrating FEA Physics in a Non-Linear Workflow for "Edge of Tomorrow"

To tackle to the wide variety of effects in "Edge of Tomorrow", Sony Pictures Imageworks integrated a finite-element solution into an existing non-linear platform, which enabled solutions to common scalability issues with FEA and expanded usage to include multiple solvers.

Steve Avoujageli
Sony Pictures Imageworks

Atsushi Ikarashi
Sony Pictures Imageworks

Art Directing Rigid-Body Dynamics as a Post Process

Rigid-body dynamics is a frequently used tool in VFX. This talk proposes a few post-processing approaches to add detail to existing simulations or deform the geometries so they behave like other materials.

Fangwei Lee
DreamWorks Animation

A Position-Based Dynamics System for Animated Character Effects

Summary of a project that adopted a position-based dynamics system for cloth and other character effects, and demonstration of significant improvements in artist workflow and iteration time.

Tim Steele
DreamWorks Animation

J. C. Leprevost
Numerion Software Ltd

Kriss Gossart
Numerion Software Ltd

Ron Henderson
DreamWorks Animation