Talks

Everything is Awesome

Sunday, 10 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A Session Chair: Doug Roble, Digital Domain

"The LEGO Movie": Construction, Animation, And Demolition

The creative requirements for "The LEGO Movie" demanded that the entire world be made of individual bricks because the models are assembled, re-assembled, and demolished. To achieve this, Animal Logic added a brick-based layer under the existing asset pipeline, which they kept "live" all the way through to rendering.

Bryan Smith
Animal Logic

Aloys Baillet
Animal Logic

Eoin Murphy
Animal Logic

Aidan Sarsfield
Animal Logic

Daniel Heckenberg
Animal Logic

Tuning Facial Animation in a Mocap Pipeline

An intuitive animation-editing method that helps artists efficiently modify the retargeting results in a mocap pipeline.

Yeongho Seol
Weta Digital

J.P. Lewis
Victoria University and Weta Digital

Assembling Environments with LEGOscape

When creating props and set pieces for "The LEGO Movie", modelers used LEGO Digital Designer. While this gave complete control, it did not scale well for large objects (for example, terrains and canyons). To allow users to rapidly create such objects, Animal Logic designed a procedural brick-placement system called LEGOscape.

Joseph Hegarty
Animal Logic

Bryan Smith
Animal Logic

Jens Jebens
Animal Logic

John Paul Molloy
Animal Logic

"The LEGO Movie": Bricks, Bricks, and More Bricks

In "The LEGO Movie" everything on screen - from characters and sets to oceans and explosions - is realized with bricks. A brick-centric approach to modeling and surfacing variations allowed production of models with high-quality default shading, as well as optimized renders using aggressive geometric instancing.

Bryan Smith
Animal Logic

Daniel Heckenberg
Animal Logic

Jean-Pascal LeBlanc
Animal Logic