Talks
Everything is Awesome
Sunday, 10 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A Session Chair: Doug Roble, Digital Domain
Sunday, 10 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A Session Chair: Doug Roble, Digital Domain
The creative requirements for "The LEGO Movie" demanded that the entire world be made of individual bricks because the models are assembled, re-assembled, and demolished. To achieve this, Animal Logic added a brick-based layer under the existing asset pipeline, which they kept "live" all the way through to rendering.
Bryan Smith
Animal Logic
Aloys Baillet
Animal Logic
Eoin Murphy
Animal Logic
Aidan Sarsfield
Animal Logic
Daniel Heckenberg
Animal Logic
An intuitive animation-editing method that helps artists efficiently modify the retargeting results in a mocap pipeline.
Yeongho Seol
Weta Digital
J.P. Lewis
Victoria University and Weta Digital
When creating props and set pieces for "The LEGO Movie", modelers used LEGO Digital Designer. While this gave complete control, it did not scale well for large objects (for example, terrains and canyons). To allow users to rapidly create such objects, Animal Logic designed a procedural brick-placement system called LEGOscape.
Joseph Hegarty
Animal Logic
Bryan Smith
Animal Logic
Jens Jebens
Animal Logic
John Paul Molloy
Animal Logic
In "The LEGO Movie" everything on screen - from characters and sets to oceans and explosions - is realized with bricks. A brick-centric approach to modeling and surfacing variations allowed production of models with high-quality default shading, as well as optimized renders using aggressive geometric instancing.
Bryan Smith
Animal Logic
Daniel Heckenberg
Animal Logic
Jean-Pascal LeBlanc
Animal Logic