Talks

Got Crowds?

Sunday, 10 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Exhibit Hall A Session Chair: Eleni Kostis, NASA Goddard Space Flight Center, Scientific Visualization Studio

The Tengu Monk Fight Sequence

Framestore was charged with creating one of the most visually complex sequences on "47 Ronin" - the Tengu Monk fight sequence, an illusionary attack during which time slowed, leaving an evolving trail of motion, rolling like a gaseous cloth.

Andrew Hayes
Framestore

CrAM: Artist-Friendly Crowds on Edge of Tomorrow

CrAM is a framework developed at Sony Pictures Imageworks to give non-technical artists creative control over crowd assets.

John Hood
Sony Pictures Imageworks

Level of Detail in an Age of GI: Rethinking Crowd Rendering

Now that single-pass, physically based rendering is the new black, woe to the TD who thinks rendering large, detailed, crowds will “just work”. Despair not. This talk presents a survey of GI-friendly, automated level-of-detail techniques for crowd rendering from stochastic simplification to open VDB remeshing.

Paul Kanyuk
Pixar Animation Studios

Creating the Flying Armadas in "Guardians of the Galaxy"

For "Guardians of the Galaxy", MPC was required to create vast fleets of spaceships. This required technology improvements to obtain quick iterations and compelling results for the bulk of the ships via MPC's crowd tools, while also forcing reassesment of the rendering pipeline.

Rob Pieké
MPC

Lucy Bailey
MPC

Kai Wolter
MPC

Alan Stanzione
MPC

Jo Plaete
MPC