Talks

Pipeline in Production

Wednesday, 13 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120 Session Chair: Marc Olano, University of Maryland, Baltimore County

Tiber: Managing Shot Setup Data Complexity

Tiber is a production-scene-management tool in use at DreamWorks Animation that supports interactive shot setup and asset configuration for complex sets based on a novel sparse shot and asset data-management system leveraging Maya Scene Assemblies.

Matthew Low
DreamWorks Animation

Greg Heflin
DreamWorks Animation

Matt Davies
DreamWorks Animation

A Framework for Global Visual Effects Production Pipelines

This talk presents the framework used by Rhythm & Hues Studios to develop its bleeding-edge, global visual effects production pipeline at a time when the ever-evolving, global visual effects marketplace was in its infancy.

Joshua Tomlinson
Rhythm & Hues Studios

Chris Johnson
Rhythm & Hues Studios

Joey Tobiska
Rhythm & Hues Studios

Wil Whaley
Rhythm & Hues Studios

Nico Van den Bosch
Rhythm & Hues Studios

Monitoring Data Access Patterns in Large-Scale Rendering

Monitoring the data-access demands placed on file servers in a CG production context.

Mark Hills
Framestore

Jim Vanns
Framestore

Robust Large-Scale Rendering: The FQ Renderfarm Engine

Presentation of Framestore's renderfarm (queue) manager, FQ.

Mark Hills
Framestore

Jim Vanns
Framestore

Rob Dooley
Framestore

Katana's Geolib: Behind the Scenes

Geolib is the scenegraph processing engine at the heart of Katana, a lighting and rendering tool used in animation and visual effects. This paper discusses the advantages and disadvantages of its deferred design, lessons learned in the first 10 years, and implementation choices made in the rewrite for Katana 2.0.

Brian Hall
Sony Pictures Imageworks

Jeremy Selan
Sony Pictures Imageworks

Steve LaVietes
Pixar Animation Studios