Talks
Rigging the Outcome
Monday, 11 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120 Session Chair: Kristy Pron, National Defense University
Monday, 11 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120 Session Chair: Kristy Pron, National Defense University
With the introduction of a highly parallel graph system as the engine for DreamWorks Animation’s in-house animation tool, this talk focuses on how character rigs are built to utilize the full potential of the parallel graph.
Guido Zimmermann
DreamWorks Animation
Robert Helms
Dreamworks Animation
Kevin Ochs
DreamWorks Animation
Delta Mush is a Voodoo deformer that smooths arbitrary deformations applied to a polygonal mesh, without smoothing the original detail of the model. Since 2010, it has been used in all character rigs at Rhythm & Hues, simplifying rigging workflows while simultaneously improving rig performance during animation.
Joe Mancewicz
Rhythm & Hues Studios
Matt Derksen
Rhythm & Hues Studios
Cyrus Wilson
Rhythm & Hues Studios
Animal Logic presents Steroids, a non-time-dependent, raytracing, and constraint-based controllable approach to skin and fat simulation.
Aloys Baillet
Animal Logic
Resculptors are curve-based deformers that easily layer on top of kinematic deformations.
Michael Hutchinson
DreamWorks Animation
Guido Zimmermann
DreamWorks Animation
Robert Helms
DreamWorks Animation