Talks

Rigging the Outcome

Monday, 11 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120 Session Chair: Kristy Pron, National Defense University

Building Highly Parallel Character Rigs

With the introduction of a highly parallel graph system as the engine for DreamWorks Animation’s in-house animation tool, this talk focuses on how character rigs are built to utilize the full potential of the parallel graph.

Guido Zimmermann
DreamWorks Animation

Robert Helms
Dreamworks Animation

Kevin Ochs
DreamWorks Animation

Delta Mush: Smoothing Deformations While Preserving Detail

Delta Mush is a Voodoo deformer that smooths arbitrary deformations applied to a polygonal mesh, without smoothing the original detail of the model. Since 2010, it has been used in all character rigs at Rhythm & Hues, simplifying rigging workflows while simultaneously improving rig performance during animation.

Joe Mancewicz
Rhythm & Hues Studios

Matt Derksen
Rhythm & Hues Studios

Cyrus Wilson
Rhythm & Hues Studios

Steroids: A Controllable Approach to Skin Simulation

Animal Logic presents Steroids, a non-time-dependent, raytracing, and constraint-based controllable approach to skin and fat simulation.

Aloys Baillet
Animal Logic

Resculptors: Layered Curve-Based Deformers

Resculptors are curve-based deformers that easily layer on top of kinematic deformations.

Michael Hutchinson
DreamWorks Animation

Guido Zimmermann
DreamWorks Animation

Robert Helms
DreamWorks Animation