Talks

Scattering

Thursday, 14 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 109-110 Session Chair: Mark Elendt, Side Effects Software Inc.

A Dual-Beam 3D Searchlight BSSRDF

A new BSSRDF that shares the efficiency and spatial accuracy of previous analytic approaches but utilizes a dual-beam formulation, which produces a fully 8D reciprocal BSSRDF, accurate in both the angular and spatial domains.

Eugene d'Eon
Jig Lab

Adaptive Rendering Based on Weighted Local Regression

A novel image-space adaptive rendering method based on weighted local regression to reduce the number of ray samples required for generating converged rendering results.

Bochang Moon
Korea Advanced Institute of Science and Technology

Nathan Carr
Adobe Systems, Inc.

Sung-Eui Yoon
Korea Advanced Institute of Science and Technology

Path-Space Filtering

Smoothing the contribution of light-transport paths before reconstructing the image can efficiently reduce the noise inherent in sampling.

Alexander Keller
NVIDIA Corporation

Ken Dahm
NVIDIA Corporation

Nikolaus Binder
NVIDIA Corporation

Path Space Similarity Determined by Fourier Histogram Descriptors

A novel method for detecting light-path similarity using local image statistics and original radiance-distribution descriptors. Fourier Path Space Similarity can be integrated into numerous radiance filtering and caching techniques used in production rendering.

Pascal Gautron
NVIDIA Corporation

Marc Droske
NVIDIA Corporation

Carsten Waechter
NVIDIA Corporation

Lutz Kettner
NVIDIA Corporation

Alexander Keller
NVIDIA Corporation

Nikolaus Binder
NVIDIA Corporation

Ken Dahm
NVIDIA Corporation