Talks
Simulation
Monday, 11 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 118-120 Session Chair: Jesse Barker, ARM, Ltd.
Monday, 11 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 118-120 Session Chair: Jesse Barker, ARM, Ltd.
Crowds at high densities pose a significant risk of stampedes and other disasters. This talk presents a novel model to simulate such crowds at interactive rates to aid the study and prevention of such mishaps.
Abhinav Golas
University of North Carolina at Chapel Hill
Rahul Narain
University of California, Berkeley
Ming C. Lin
University of North Carolina at Chapel Hill
This talk highlights how to do efficient GPU-based computations while taking advantage of the new hardware developments on embedded platforms by focusing on architecture-specific optimizations for power, performance, and efficient resource allocation and sharing. It aims to express general GPU computation concepts through the use of OpenCL.
Adrian Bucur
Samsung R&D Institute UK
This talk shows, with both classical and experimental use cases, the benefits of adaptive scalable texture compression for 2D and 3D textures, as well as new OpenGL ES 3.0 features.
Daniele Di Donato
ARM Ltd.
Sylwester Bala
ARM Ltd.
Stacy Smith
ARM Ltd.
Doug Day
ARM Ltd.
A novel approach to constrain procedural generation of geometry using a texture-marching algorithm suitable for the GPU, allowing interactive on-mesh editing.
Cyprien Buron
Technicolor R&D France
Jean-Eudes Marvie
Technicolor R&D France
Gaël Guennebaud
INRIA/IOGS/Université de Bordeaux
Xavier Granier
INRIA/IOGS/Université de Bordeaux