Technical Papers
Controlling Character
Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C Session Chair: Jessica Hodgins, Carnegie Mellon University
Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C Session Chair: Jessica Hodgins, Carnegie Mellon University
This paper analyzes a set of animal gaits to predict the gait of a new animal from its shape alone. The method gives realistic results on a wide range of bipeds and quadrupeds, using a novel technique that unifies inverse optimization with sparse data interpolation.
Kevin Wampler
Adobe Systems Incorporated, University of Washington
Zoran Popović
University of Washington
Jovan Popović
Adobe Systems Incorporated
A general approach to simulation and control of a human character riding a bicycle. The rider not only learns to steer and balance in normal riding situations, but also learns to perform a wide variety of stunts, including wheelie, endo, bunny hop, front-wheel pivot, and back hop.
Jie Tan
Georgia Institute of Technology
Yuting Gu
Georgia Institute of Technology
Karen Liu
Georgia Institute of Technology
Greg Turk
Georgia Institute of Technology
This paper presents a physically based controller that simulates the flapping behavior of a bird in flight. The simulated bird imitates life-like flapping and is interactively controllable and resilient to external disturbances.
Eunjung Ju
Samsung Electronics Co. Ltd.
Jungdam Won
Seoul National University
Jehee Lee
Seoul National University
Byungkuk Choi
Korea Advanced Institute of Science and Technology
Junyong Noh
Korea Advanced Institute of Science and Technology
Min Gyu Choi
Kwangwoon University
A novel system for synthesizing interactive and physically valid character motion based on sequential Monte Carlo sampling. The 36-degree-of-freedom 3D human character can balance, dodge projectiles, and improvise a get up strategy if forced to lose balance. No training data or state machine is needed.
Perttu Hämäläinen
Aalto University
Sebastian Eriksson
Aalto University
Esa Tanskanen
Aalto University
Ville Kyrki
Aalto University
Jaakko Lehtinen
Aalto University, NVIDIA Research
Animation of realistic breathing in virtual humans with a simple intuitive interface. Using 2,807 3D scans of 58 subjects, the technique learns a novel model of how body shape varies during breathing. Breathing-style controls and a novel spirometer interface allow "breath actors" to breathe action and emotion into a character.
Aggeliki Tsoli
Max-Planck-Institut für Intelligente Systeme
Naureen Mahmood
Max-Planck-Institut für Intelligente Systeme
Michael Black
Max-Planck-Institut für Intelligente Systeme