Technical Papers
Non-Photorealistic Rendering
Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Exhibit Hall A Session Chair: Adrien Bousseau, INRIA Sophia-Antipolis
Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Exhibit Hall A Session Chair: Adrien Bousseau, INRIA Sophia-Antipolis
To expand the range of possible visual styles for digital characters in CG animation, 3D stroke-based paintings are deformed using standard rigging tools and a novel configuration-space keyframing algorithm for authoring stroke effects.
Katie Bassett
Disney Research Zurich and ETH Zurich
Ilya Baran
Disney Research Zurich
Johannes Schmid
Disney Research Zurich and ETH Zurich
Markus Gross
Disney Research Zurich and ETH Zurich
Robert W. Sumner
Disney Research Zurich
This ink-and-ray framework enables production of a richer look for traditional animation by enhancing hand-drawn artwork with global illumination effects previously only found in complex 3D pipelines.
Daniel Sýkora
Czech Technical University in Prague
Ladislav Kavan
University of Pennsylvania
Martin Čadík
Brno University of Technology
Ondřej Jamriška
Czech Technical University in Prague
Alec Jacobson
ETH Zürich
Brian Whited
Walt Disney Animation Studios
Maryann Simmons
Walt Disney Animation Studios
Olga Sorkine-Hornung
ETH Zürich
A method for accurately computing the contours of a smooth 3D surface for stylization. The approach generates, for each viewpoint, a triangle mesh with contours that are topologically equivalent to those of the original surface.
Pierre Bénard
Université de Bordeaux, Laboratoire Bordelais de Recherche en Informatique, Centre national de la recherche scientifique, INRIA
Aaron Hertzmann
Adobe Systems Incorporated
Michael Kass
Pixar Animation Studios
This paper proposes an efficient representation for diffusion curves, extends it to new primitive diffusion points, and demonstrates the representation's speed and flexibility with three new applications for vector graphics: Poisson cloning, multi-layer composition, and animation creation.
Changxi Zheng
Columbia University
Timothy Sun
Columbia University
Papoj Thamjaroenporn
Columbia University
The EZ-Sketching technique automatically corrects sketch lines roughly traced over single images via three-level optimization based on the image features being traced alone. The corrected sketches show closer resemblance to the traced images and are often aesthetically more pleasing, as confirmed by the user study.
Qingkun Su
Hong Kong University of Science and Technology
Wing Ho Andy Li
City University of Hong Kong
Jue Wang
Adobe Research
Hongbo Fu
City University Of Hong Kong