Technical Papers
Subspace & Spacetime
Wednesday, 13 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C Session Chair: Jernej Barbič, University of Southern California
Wednesday, 13 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C Session Chair: Jernej Barbič, University of Southern California
A new approach to clothing simulation using low-dimensional linear subspaces with adaptive bases.
Fabian Hahn
ETH Zürich, Disney Research Zürich
Bernhard Thomaszewski
Disney Research Zürich
Stelian Coros
Disney Research Zürich
Robert W. Sumner
Disney Research Zürich
Forrester Cole
Pixar Animation Studios
Mark Meyer
Pixar Animation Studios
Tony DeRose
Pixar Animation Studios
Markus Gross
ETH Zürich, Disney Research Zürich
An efficient simulation method for articulated deformable bodies in self-contact. The method leverages subspace methods to devise an algorithm that does not need to detect and resolve all collisions in order to capture self-contact. It simulates colliding, high-resolution (400K) meshes at interactive rates.
Yun Teng
University of California, Santa Barbara
Theodore Kim
University of California, Santa Barbara
Miguel Otaduy
Universidad Rey Juan Carlos de Madrid
A novel predict-then-blend scheme for data-driven real-time clothing animation that can produce realistic wrinkles. The prediction model is developed based on sensitivity analysis, and its implementation is as simple as rigging technique.
Weiwei Xu
Hangzhou Normal University
Nobuyuki Umentani
Autodesk Research, The University of Tokyo
Qianwen Chao
Zhejiang University
Jie Mao
Google, Inc.
Xiaogang Jin
Zhejiang University
Xin Tong
Microsoft Research Asia
This novel method for elastic animation editing departs from previous approaches by proposing material optimization to better match user constraints. It also introduces a reduced rotation-strain space that accelerates motion optimization by several orders of magnitude.
Siwang Li
Zhejiang University
Jin Huang
Zhejiang University
Fernando de Goes
California Institute of Technology
Xiaogang Jin
Zhejiang University
Hujun Bao
Zhejiang University
Mathieu Desbrun
California Institute of Technology
A scheme for animating soft-body characters and deformable objects from sparse input. Interesting motion with rich secondary motion can be created from partial keyframes for positions and velocities. The scheme is based on a framework for trajectory optimization with sparse spacetime constraints.
Christian Schulz
Max-Planck-Institut für Informatik
Christoph von Tycowicz
Freie Universität Berlin
Hans-Peter Seidel
Max-Planck-Institut für Informatik
Klaus Hildebrandt
Max-Planck-Institut für Informatik