
Technical Papers Preview Trailer
The SIGGRAPH Technical Papers Preview Trailer highlights a selection of the program's 173 accepted submissions. As the premier international forum for disseminating new scholarly work, the Technical Papers program is the place for computer graphics and interactive techniques aficionados. Watch the video below for an idea of what you can expect at SIGGRAPH 2014.

SIGGRAPH 2014 Courses
Attendees learn from experts in the field and gain inside knowledge that is critical to career advancement. Courses are short (1.5 hours) or half-day (3.25 hours) structured sessions.
Courses range from an introduction to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics.
"We have a very exciting and diverse program of courses spanning a wide range of topics including games, asset production, wearable displays, and mobile graphics hardware. If you want to see the future of computer graphics, the courses program at SIGGRAPH 2014 is the must-see program," said Mashhuda Glencross, Courses Chair from Loughborough University.
Highlights
Put on Your 3D Glasses Now: The Past, Present, and Future of Wearable DisplaysWith wearable displays on the cusp of consumer adoption, this course reviews their history, applications in research and development, the current consumer state of the art, and future optical designs that will enable eye-glasses-like form factors. Presenters include virtual reality and augmented reality pioneers, leading entrepreneurs, and academic researchers.Presenters: Douglas Lanman, NVIDIA Research; Henry Fuchs, University of North Carolina at Chapel Hill; Mark Mine, Walt Disney Imagineering; Ian McDowall, Intuitive Surgical, Fakespace Labs
Digital Ira and Beyond: Creating Photoreals Real-Time Digital CharactersThis course explains a complete process for creating next-generation real-time digital human characters, using the Digital Ira collaboration between USC's Institute for Creative Technologies and Activision as an example, and covers high-resolution facial scanning, blendshape rigging, video-based performance capture, animation compression, real-time skin and eye shading, hair, latest results, and future directions.Presenters: Javier von der Pahlen, Activision, Inc.; Jorge Jimenez, Activision, Inc.; Etienne Danvoye, Activision, Inc.; Paul Debevec, USC Institute for Creative Technologies; Graham Fyffe, USC Institute for Creative Technologies; Hao Li, University of Southern California
Building an Empire: Asset Production in RyseFor Ryse: Son of Rome, Crytek appropriated many techniques that are usually reserved for film production. The team made a 90-minute movie and a 10-hour game using the same assets. This course reviews what worked and what didn't, ranging from reference acquisition to final in-game set pieces.Presenters: Christopher Evans and Sascha Herfort, Crytek GmbH

SIGGRAPH 2014 for Educators
- Augmented Reality in Informal and Formal Education
- Collaborative Content Creation in 3D Digital Design
- Scientific Visualization Using 3D Printing
- Strengthening the School-Industry Continuum
- Teaching Intro and Advanced Graphics With WebGL
- The Dyslexic Advantage in Computer Graphics
- The Zen of Collaboration
Talks
Charismatic and Eleoquent Instructor Avatars with Scriptable GestureIntroducing a new approach that allows users to create animation stimuli for research on instructor gesture without the prerequisites of artistic talent or programming expertise. The approach has been used to support experiments that investigate the benefits of instructor gesture in the context of mathematical equivalence learning.Presenters: Jian Cui, Nicoletta Adamo-Villani, Voicu Popescu, Purdue University
Stina and the Wolf — Feature Film Production in EducationStaff from the University of Porstmouth in the UK will cover the making of 'Stine and the Wolf,' a feature-length CGI film, driven by Performance Capture, and will discuss how this novel approach in higher education is giving their students that extra edge.Presenters: Alexander Counsell, Paul Charisse, University of Portsmouth
Panels
An Evaluation of University Education as it Relates to the VFX, Animation, and Game IndustriesThis ever-changing digital age requires individuals with different perspectives to coalesce around ideas to create new techniques and paradigms that enable both academia and industry to thrive. This intelligent, spirited, creative panel will examine how education and industry can work together to unite their visions in an era of profound change.Panelists: Margaret Lomas Carpenter, Texas A&M University; Frederic Parke, Texas A&M University; Donald House, Clemson University; Jerry Tessendorf, Clemson University; Dave Walvoord, DreamWorks Animation Studios; David Parrish, Reel FX Creative Studios; Jack Stenner, University of Florida; Gracie Arenas Strittmatter, BioWare; Michelle Robinson, Walt Disney Animation Studios
Cultivating Creative Thinking Across Disciplines: Stories From the FieldCreative thinking across disciplines is what distinguishes the perfunctory from the inspired. Hear reflections from renowned individuals whose work depends on successful integration of art and science in different ways. Inventors, artists, engineers, leaders all, will reflect on organizational and individual creativity and what factors nurture and inspire it.Moderator: Ginger Alford, Trinity Valley School and Fort Worth Museum of Science and HistoryPanelists: Paul Dietz, Microsoft Research; Mk Haley, Disney Research; Roger Malina, University of Texas at Dallas; Ramesh Raskar, MIT Media Labs
Studio Projects
Arduino Drawing MachinesParticipants design, program, and build drawing machines that will be showcased in a live crowd-sourced voting event.Presenters: Erik Brunvand, Paul Stout, University of Utah
Courses
Creating Next-Gen 3D Interactive Apps With Motion Control and Unity3DThrough a series of live-coded examples, this course grounds attendees in the fundamentals of using the Unity3D engine for game and application development, integrating the Leap Motion Controller into an application, and designing and developing a next-generation 3D interactive application with motion control.Presenters: Elizabeth Ruscitto, David Holz, Daniel Plemmons, Leap Motion, Inc.
Introduction to 3D Gestural InterfacesWith the proliferation of inexpensive motion-sensing technology, 3D gestural interfaces are becoming common in applications such as video games and mobile computing. This course provides an introduction to design and development of 3D gestural interfaces, covering topics from user tracking to gesture recognition and evaluation.Presenter: Joseph LaViola, University of Central Florida
Exhibition + Exhibits Fast Forward
Up-close. Hands-on. Unmatched. Explore the next generation of products, systems, techniques and more that have the industry abuzz — all while coming face-to-face with industry leaders and emerging challengers. Plus, get a sneak peek of future announcements during the Exhibits Fast Forward.
Top 5: Best of Vancouver in Summer
During the brief, beautiful summer months, the city of Vancouver comes to life with vibrant festivals, patio dining and Canada's best beaches, not to mention great outdoor activities.
Book Your SIGGRAPH 2014 Accommodations
SIGGRAPH has negotiated discount rates for several hotels in Vancouver. These discounts are available to SIGGRAPH 2014 attendees only. Reservations made after 14 July are based on availability only and rates may increase.Register Online: Unemployed Discount Now Available
We're bringing back Unemployed Discount Registration for SIGGRAPH 2014. With many people still finding themselves unemployed, we believe it's more important than ever to encourage the SIGGRAPH community to come together to make connections, provide inspiration, and look forward toward the future of the industry. As a result, we are extending our lowest possible registration rates — the Student Member rates — to unemployed members of our community. To register with this discount, you must be a member of ACM or ACM SIGGRAPH and agree to the terms found here.*|
Pass Type |
ACM or |
Non-Member |
Student Member |
|
Full Conference** |
$945 |
$1,145 |
$395 |
|
Select Conference |
$325 |
$380 |
$250 |
|
Exhibits Plus |
$50 |
$50 |
$50 |
Issue Sponsor: Renderosity


