Courses

Advances in Real-Time Rendering in Games, Part I

Monday, 11 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A

Advances in Real-Time Rendering in Games, Part I

Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from the folks from Bungie, Epic, Crytek and Ubisoft.

Course Schedule

9 am
Course Introduction
Tatarchuk

9:10 am
Next Generation Post Processing in Call of Duty: Advanced Warfare
Jimenez

9:55 am
High-Quality Temporal Supersampling
Karis

10:40 am
Rendering Techniques in Ryse: Son of Rome
Schulz, Mader

11:30 am
Hybrid Reconstruction Anti-Aliasing
Drobot

12:15 pm
Closing Remarks
Tatarchuk

Natasha Tatarchuk
Bungie Inc.

Brian Karis
Epic Games, Inc.

Michal Drobot
Ubisoft Montreal

Nicolas Schulz
Crytek GmbH

Theodor Mader
Crytek GmbH

Jorge Jimenez
Activision Blizzard