Courses

Advances in Real-Time Rendering in Games, Part II

Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A

Advances in Real-Time Rendering in Games, Part II

Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from the folks from Bungie, Guerrila Games, Insomniac Games, Eidos Montreal, Ubisoft Montreal and Activision.

Course Schedule

2 pm
Welcome!
Tatarchuk

2:05 pm
Volumetric Fog: Unified Compute Shader-Based Solution to Atmospheric Scattering
Wronski

2:45 pm
Real-Time Lighting Via Light Linked List
Bezrati

3:15 pm
Reflection System in Thief
Sikachev, Longchamps

3:45 pm
Tessellation in Call of Duty: Ghosts
Brainerd

4:30 pm
Reflections and Volumetrics of Killzone Shadow Fall
Valient

5:15 pm
Closing Remarks
Tatarchuk

Natasha Tatarchuk
Bungie Inc.

Michal Valient
Guerilla Games

Wade Brainerd
Activision Blizzard

Bartlomiej Wronski
Ubisoft Montreal

Peter Sikachev
Eidos Montreal

Abdul Bezrati
Insomniac Games

Nicolas Longchamps
Eidos Montreal