Technical Papers
Fast Rendering
Thursday, 14 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A Session Chair: Elmar Eisemann, Technische Universiteit Delft
Thursday, 14 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A Session Chair: Elmar Eisemann, Technische Universiteit Delft
A novel data structure for precomputed shadows, enabling high-quality filtered shadows for any point in the scene. Compared to a standard shadow-map, the structure is two to three orders of magnitude more compact at high resolutions, while allowing large PCF filters at competitive speeds.
Erik Sintorn
Chalmers University of Technology
Viktor Kämpe
Chalmers University of Technology
Ola Olsson
Chalmers University of Technology
Ulf Assarsson
Chalmers University of Technology
This paper presents interactive rendering of high-quality dynamic scenes featuring translucent procedural volumetric detail with all-frequency soft shadows. The technique applies slab-based front-to-back traversal with iterative convolution using efficient convolution kernels, allowing real-time modification of all rendering parameters, working simultaneosly on surfaces and volumes.
Daniel Patel
Christian Michelsen Research
Veronika Solteszova
Christian Michelsen Research
Jan Martin Nordbotten
Universitetet i Bergen
Stefan Bruckner
Universitetet i Bergen
While each generation of processors achieves larger caches and wider vector units, external memory bandwidth increases at a slower pace. To exploit these trends in ray tracing, this paper presents an efficient algorithm for traversing large packets of rays against a BVH in a way that groups coherent rays during traversal.
Rasmus Barringer
Lunds universitet
Tomas Akenine-Möller
Lunds universitet, Intel Corporation
A comprehensive and in-depth investigation of the efficiency of the GPU implementation of a number of progressive light-transport simulation algorithms, along with improvements over the state of the art.
Tomas Davidovic
Universität des Saarlandes
Jaroslav Krivanek
Charles University in Prague
Milos Hasan
Adobe Systems Incorporated
Philipp Slusallek
Universität des Saarlandes, Deutsches Forschungszentrum für Künstliche Intelligenz
An algorithm for rendering inter-reflection effects with all-frequency BRDFs, based on spherical Gaussian representation of BRDFs. It is accurate for a wide range of BRDFs.
Kun Xu
Tsinghua University
Yan-Pei Cao
Tsinghua University
Li-Qian Ma
Tsinghua University
Zhao Dong
Cornell University
Rui Wang
University of Massachusetts
Shi-Min Hu
Tsinghua University