Technical Papers
Hardware Systems
Thursday, 14 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C Session Chair: Diego Nehab, Instituto de Matemática Pura e Aplicada
Thursday, 14 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C Session Chair: Diego Nehab, Instituto de Matemática Pura e Aplicada
AMFS is a novel hardware architecture for pixel shading in GPUs, which enables efficient reuse of shading between primitives to drastically reduce the total cost. The shading rate is locally and automatically controlled, providing the user with full flexibility to scale performance vs quality.
Petrik Clarberg
Intel Corporation
Robert Toth
Intel Corporation
Jon Hasselgren
Intel Corporation
Jim Nilsson
Intel Corporation
Tomas Akenine-Möller
Intel Corporation, Lunds universitet
An extensive study of the challenges of integrating adaptive, multi-rate shading into the real-time graphics pipeline. The paper proposes pipeline extensions for multi-rate fragment shading, design techniques for adaptive sampling in shaders, and a shading language for authoring shaders for this system.
Yong He
Carnegie Mellon University
Yan Gu
Carnegie Mellon University
Kayvon Fatahalian
Carnegie Mellon University
This paper presents RayCore, a mobile ray-tracing hardware architecture. RayCore supports real-time ray tracing and tree construction for dynamic scenes. The architecture demonstrates high performance per unit area and unit energy.
Jae-Ho Nah
Sejong University
Hyuck-Joo Kwon
Sejong University
Dong-Seok Kim
Sejong University
Cheol-Ho Jeong
Siliconarts, Inc.
Jinhong Park
LG Electronics
Tack-Don Han
Yonsei University
Dinesh Manocha
University of North Carolina at Chapel Hill
Woo-Chan Park
Sejong University
TBD
Ingo Wald
Intel Corporation
Sven Woop
Intel Corporation
Carsten Benthin
Intel Corporation
Greg Johnson
Intel Corporation
Manfred Ernst
Intel Corporation (now Google Inc.)
This paper presents a language that compiles high-level image-processing code to produce efficient ASIC and FPGA hardware and CPU code. Restrictions in the language allow scheduling the computation with all intermediates in local storage, eliminating unnecessary DRAM reads, and delivering high performance and energy efficiency on all targets.
James Hegarty
Stanford University
Zachary DeVito
Stanford University
John Brunhaver
Stanford University
Jonathan Ragan-Kelley
CSAIL MIT
Steven Bell
Stanford University
Artem Vasilyev
Stanford Univeristy
Noy Cohen
Stanford Univeristy
Mark Horowitz
Stanford University
Pat Hanrahan
Stanford University