Talks
Scattering
Thursday, 14 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 109-110 Session Chair: Mark Elendt, Side Effects Software Inc.
Thursday, 14 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 109-110 Session Chair: Mark Elendt, Side Effects Software Inc.
A new BSSRDF that shares the efficiency and spatial accuracy of previous analytic approaches but utilizes a dual-beam formulation, which produces a fully 8D reciprocal BSSRDF, accurate in both the angular and spatial domains.
Eugene d'Eon
Jig Lab
A novel image-space adaptive rendering method based on weighted local regression to reduce the number of ray samples required for generating converged rendering results.
Bochang Moon
Korea Advanced Institute of Science and Technology
Nathan Carr
Adobe Systems, Inc.
Sung-Eui Yoon
Korea Advanced Institute of Science and Technology
Smoothing the contribution of light-transport paths before reconstructing the image can efficiently reduce the noise inherent in sampling.
Alexander Keller
NVIDIA Corporation
Ken Dahm
NVIDIA Corporation
Nikolaus Binder
NVIDIA Corporation
A novel method for detecting light-path similarity using local image statistics and original radiance-distribution descriptors. Fourier Path Space Similarity can be integrated into numerous radiance filtering and caching techniques used in production rendering.
Pascal Gautron
NVIDIA Corporation
Marc Droske
NVIDIA Corporation
Carsten Waechter
NVIDIA Corporation
Lutz Kettner
NVIDIA Corporation
Alexander Keller
NVIDIA Corporation
Nikolaus Binder
NVIDIA Corporation
Ken Dahm
NVIDIA Corporation