Dailies

Dailies

Wednesday, 13 August 6:00 PM - 8:00 PM | Vancouver Convention Centre, East Building, Ballroom B-C

2014: A Space Visualization Odyssey

Kel Elkins
Analytical Graphics, Inc.

Art Directing Rigid-Body Dynamics as a Post-Process

Fangwei Lee
DreamWorks Animation

Basalt Columns In "How to Train Your Dragon 2"

Matt Paulson
DreamWorks Animation

Be-Longing

Phillip Renato
Kendall College of Art and Design

Nick Dong
Dong Studios

Bubble Dust in "Mr.Peabody & Sherman"

Robert Chen
DreamWorks Animation

Burning Down the House: Evolution of a Multi-Element Fire Effect on "How to Train Your Dragon 2" (Or: How We Got What We're After)

Benjamin Sutherland
DreamWorks Animation

Cellular Forms: An Obsession With Complexity

Andy Lomas
The Foundry

Choreographed Droid Destruction on "Elysium"

Greg Massie
Image Engine Design, Inc.

Cosmic Fusion in "Mr. Peabody & Sherman"

Fangwei Lee
DreamWorks Animation

Creating Effects for "The LEGO Movie"

Miles Green
Animal Logic

Dam Robots: A Collaborative Production Between Texas A&M University and ReelFX Studios

Cameron Coker
Texas A&M University

Enemy Hit Reactions in "The Last of Us"

Michal Mach
Naughty Dog, Inc.

Freakin' Sweet Knots

John Allwine
Freakin' Sweet Apps, LLC

FX Storytelling in "Rio 2"

Matthew Roach
Blue Sky Studios, Inc.

Ilan Gabai
Blue Sky Studios, Inc.

Diego Garzon
Blue Sky Studios, Inc.

"How to Train Your Dragon 2" - Iceblast-Driven Destruction

Shyh-Chyuan Huang
DreamWorks Animation

Ice Destruction Design for "How To Train Your Dragon 2"

Jason Mayer
DreamWorks Animation

Internet Steam Gauge

Ed Konowal
Lee County School District

Loquat L-System

Sarah McGee
Zoic Studios

Measuring Elevation Changes on the Greenland Ice Sheet

Cynthia Starr
Global Science & Technology at NASA/Goddard Space Flight Center

Muscle and Skin Simulation on "Walking With Dinosaurs"

Raffaele Fragapane
Animal Logic

NASA/JAXA Global Precipitation Measurement Mission First Light Release

Alex Kekesi
GST - NASA/Goddard Space Flight Center

New Mixed Media Painting with Visual Effects

Mustafa Sumer Albarkaoui
Lighthouse VFX

Paper Parrots: Visualizing a Pop-Up World for "Rio 2"

Bryan Useo
Blue Sky Studios, Inc.

ShengFang Chen
Blue Sky Studios, Inc.

Thomas Humber
Blue Sky Studios, Inc.

Jesse Evans
Blue Sky Studios, Inc.

Poly's Feast: Snappy Stop-Motion Style Achieved by Using CGI

Simone Giampaolo
BFX/Bournemouth University

Robert Stratton
BFX/Bournemouth University

Preparing Carl for Combat in "Toy Story of Terror"

Mei Kee Poh
Pixar Animation Studios

QA-ARM-A

Jon Barry
Clemson University

"R.I.P.D.": Frozen World

Jacob Clark
Image Engine Design, Inc.

Daniel Elophe
Image Engine Design, Inc.

Rafting The Amazon: "Rio 2" Rapids Sequence

Diego Garzon
Blue Sky Studios, Inc.

Rat Horde Gourmet

Paul Kanyuk
Pixar Animation Studios

"RIPD": Deado Death

Jacob Clark
Image Engine Design, Inc.

Daniel Elophe
Image Engine Design, Inc.

Robo+Repair

Amanda Morland
Clemson University

Ben Sledge
Clemson University

Ryse: Son of Rome - Transitions; CGI Reliefs

Selim Sykut
Platige Image

Andrew Sykut
Platige Image

Simulating a Rat Swarm for The Last of Us

Neilan Naicker
Naughty Dog, Inc.

"Stina & the Wolf" Cinematic Trailer

Alexander Counsell
University of Portsmouth

Paul Charisse
University of Portsmouth

Stylised Rendering - Ryse Son of Rome: Legend of Damocles

Selim Sykut
Platige Image

Andrew Sykut
Platige Image

The Last of Us: Ellie and the Giraffes

Almudena Soria Sancho
Naughty Dog Inc.

The Last of Us - Saving Ellie

Michal Mach
Naughty Dog, Inc.

Two Interns, Ten Weeks, Ten Shots

Nathaniel Lapinski
Side Effects Software Inc.

Nate Usiak
Side Effects Software Inc.

Volume-Rendered Global Atmospheric Model

Gregory Shirah
NASA

Voluminous Bubble Eruptions In "How to Train Your Dragon 2"

Scott Peterson
DreamWorks Animation

Waterfalls in "Rio 2"

Doug Seiden
Blue Sky Studios, Inc.