Posters by Category

3. A 3D Animation and Effects Framework for Mobile Devices

A lightweight, power-efficient framework for animation and effects for Android based on the open-spec Collada format.

Soumyajit Deb
Samsung Electronics India Pvt. Ltd.

Vipin Patel
Samsung Electronics India Pvt. Ltd.

Tejaswi Vinnakota
Samsung Electronics India Pvt. Ltd.

Manjunatha Ramachandra Rao
Samsung Electronics India Pvt. Ltd.

7. A Video Summarization Technique of Animation Products According to a Film Comic Format

A method for keyframe detection, which is necessary for frames and summarization of images in the manga format, with a focus on the book medium for film comics.

Tomokazu Ishikawa
Tokyo University of Technology

Kento Okazaki
Tokyo University of Technology

Masanori Kakimoto
Tokyo University of Technology

Tomoyuki Nishita
UEI Research, Hiroshima Shudo University

10. An Icicle-Generation Model Based on SPH Method

There has been a lot of research on water-drop models, and on melting ice and icicles. This model can deal with the phase-transition process from start to end, from water to ice, by extending the SPH method.

Masaki Sato
Tokyo Denki University

Jun Kobayashi
Tokyo Denki University

Tomoaki Moriya
Tokyo Denki University

Yuki Morimoto
Tokyo Denki University

Tokiichiro Takahashi
Tokyo Denki University

17. Example-Based Blendshape Sculpting With Expression Individuality

With a small number of training examples, this method generates blendshapes with individual expressions. It transfers expression by defining it as mapping. With region division and mapping blending, the method is applicable even when training examples are limited.

Takuya Kato
Waseda University

Shunsuke Saito
Waseda University

Masahide Kawai
Waseda University

Tomoyori Iwao
Waseda University

Akinobu Maejima
Waseda University

Shigeo Morishima
Waseda University

26. Character Animation and Embodiment in Teaching Computational Thinking

A new approach to teaching middle-school children computational thinking concepts such as sequences, parallelism, or loops by creating choreography for a virtual character. Based on embodied pedagogy, movement and programming activities are combined, and students perform the motions together with the three-dimensional characters they program.

Sophie Jörg
Clemson University

Alison Leonard
Clemson University

Sabarish Babu
Clemson University

Kara Gundersen
Clemson University

Dhaval Parmar
Clemson University

Kevin Boggs
Clemson University

Shaundra Daily
Clemson University

38. Draco: Sketching Animated Drawings with Kinetic Textures

Draco is a sketch-based interface that allows artists and casual users alike to add a rich set of animation effects to their drawings, seemingly bringing illustrations to life. The tool is built upon kinetic textures, providing continuous animation effects while preserving the unique, timeless nature of still illustrations.

Rubaiat Habib Kazi
Autodesk Research

Fanny Chevalier
INRIA

Tovi Grossman
Autodesk Research

Shengdong Zhao
National University of Singapore

George Fitzmaurice
Autodesk Research

42. Environment-Adaptive Contact Poses for Virtual Characters

A novel method that automatically finds various candidate poses suitable to the target environment and lets a user select the preferred pose.

Changgu Kang
Gwangju Institute Of Science And Technology

Leonard Yoon
Korea Advanced Institute of Science and Technology

Min Seok Do
Korea Advanced Institute of Science and Technology

Sung-Hee Lee
Korea Advanced Institute of Science and Technology

47. From Pain to Happiness: Interpolating Meaningful Gait Patterns

Real-time generation of a range of walking patterns from a small number of "seed" gaits enables virtual worlds that are more immersive, more responsive, and less repetitive, while at the same time saving animator time.
Invited to the First Round of the Student Research Competition

Or Avrahamy
Hebrew University of Jerusalem

Mark Shovman
Hebrew University of Jerusalem

49. Generating Various Flow Fields Using Principal Component Analysis

A method for generating various fluid animations from a single simulated dataset by using Principal Component Analysis.

Syuhei Sato
Hokkaido University

Yoshinori Dobashi
Hokkaido University, Japan Science and Technology Agency CREST

Kei Iwasaki
Wakayama University / Uei Research

Hiroyuki Ochiai
Kyushu University, Japan Science and Technology Agency CREST

Tsuyoshi Yamamoto
Hokkaido University

Tomoyuki Nishita
UEI Research, Hiroshima Shudo University

61. Material Parameter Editing System for Volumetric Simulation Models

This method of editing material parameters for volumetric models allows artists to adjust interior deformable parts (such as muscle, flesh, and skin) or material parameters using a texture-based approach.

Naoya Iwamoto
Waseda University

Shigeo Morishima
Waseda University

72. Ocean Wave Animation Using Boundary Integral Equations and Explicit Mesh Tracking

Simulation of deep ocean waves using a surface-only technique that inherently captures the inifinite depth of the ocean and handles solid boundaries by utilizing a novel boundary integral equation formulation and methodology.

Todd Keeler
The University Of British Columbia

Robert Bridson
The University of British Columbia

82. Quasi-3D Rotation for Hand-Drawn Characters

This project's goal is to make it possible to create quasi-3D face rotation animation of 0~90° from frontal and profile images by controid interpolation and shape interpolation of a facial part.
Invited to the First Round of the Student Research Competition

Chie Furusawa
Waseda University

Tsukasa Fukusato
Waseda University

Narumi Okada
Waseda University

Tatsunori Hirai
Waseda University

Shigeo Morishima
Waseda University, Japan Science and Technology Agency

84. Real-Time Approximation of Convincing Spider Behavior

Realistic behavior of spiders walking on a web is currently realized by animation loops. This proposed algorithm dynamically creates a natural walking behavior and can be performed on mobile devices in real time and without pre-rendered elements. The algorithm was finally integrated and evaluated in a mobile game.
Invited to the First Round of the Student Research Competition

Felix Herbst
Burg Giebichenstein Kunsthochschule Halle

Alexander Schulze
University of Cambridge Computer Laboratory

85. Real-Time Avatar Motion Synthesis by Replacing Low-Confidence Joint Poses

A simple method for synthesizing seemingly natural avatar motion based on the user’s body movements, including user pose-recognition failures.

Rina Tanaka
Utsunomiya University

Hiroshi Mori
Utsunomiya University

Fubito Toyama
Utsunomiya University

Kenji Shoji
Utsunomiya University

99. Efficient and Robust Sticky Viscoelastic Material Simulation

This method simulates a sticky viscoelastic material that considers the effects of collision with other objects.

Kakuto Goto
Waseda University

Naoya Iwamoto
Waseda University

Shunsuke Saito
Waseda University

Shigeo Morishima
Waseda University

9. An Evaluation of Personality-Type Pairings to Increase Video Game Enjoyment

Pairing individuals of similar personality type increases video game enjoyment. Cooperative individuals enjoy playing with other cooperative individuals, whereas competitive individuals prefer playing alone. Males enjoy competitive play, and friends enjoy playing together most. Embedding a personality survey into a massively multiplayer online role-playing game would increase game enjoyment.
Invited to the First Round of the Student Research Competition

Gerry Chan
Carleton University

Anthony Whitehead
Carleton University

Avi Parush
Carleton University

19. BelliesWave: Color and Shape Changing Pixels Using Bilayer Rubber Membranes

Unlike commonly known LCDs that display arbitrary images through light emission, BelliesWave is a dynamic display consisting of substantial pixels that can rhythmically transform their shapes and change their colors on a three-dimensional level by precisely controlling air volume inside original bicolored rubber membranes.

Fuka Nojiri
Keio University

Yasuaki Kakehi
Keio University

21. Blocklizer: Interactive Design of Stable Mini-Block Artwork

Introducing an interactive system called "blocklizer" to contribute to exploring stable but well-abstracted designs for mini-block artwork by adapting stability optimization to users' modifications of the expected structure.
Invited to the First Round of the Student Research Competition

Man Zhang
University of Tsukuba

Jun Mitani
University of Tsukuba

Yoshihiro Kanamori
University of Tsukuba

Yukio Fukui
University of Tsukuba

63. metamoCrochet: Augmenting Crocheting With Bi-Stable Color Changing Inks

metamoCrochet is a method that dynamically changes the color of the wool while crocheting, and by utilizing thermochromic wool and a crochet hook that generates heat at the tip, the system lets the user seamlessly change the color.

Momoko Okazaki
Keio University

Ken Nakagaki
Keio University

Yasuaki Kakehi
Keio University

66. MOSS-xels: Slow-Changing Pixels Using the Shape of Racomitrium Canescens

MOSS-xels is a novel slow-changing substantial display using blocks of Racomitrium Canescens. The moss pixels provide a light and dark contrast in appearance slowly and dynamically since, when water is absorbed, the leaves instantaneously open, and as the moss dries the leaves slowly close.

Takaki Kimura
Keio University

Yasuaki Kakehi
Keio University

68. Music as an Interventional Design Tool for Urban Designers

A technological framework that expands the hearing experience in the urban environment by marking its basic spatial elements and transforming them to sounds. The refined music notes are decoded back into urban elements. The resulting urban environment is a more balanced eco-system, viable and sustainable.

Stefan Petrovski
Technical University Of Crete

Panos Parthenios
Technical University Of Crete

Katerina Mania
Technical University Of Crete

Aineias Oikonomou
Technical University Of Crete

97. Stylized Trees and Landscapes

This work uses Houdini to explore methods of generating and rendering landscapes stylized to mimic the artwork of artist Eyvind Earle.

Laura Murphy
Texas A&M University

Philip Galanter
Texas A&M University

101. Time Lens - Pearl Street

Time Lens is an interactive documentary and an iPad app featuring an interactive time-lapse series of spherical panoramas documenting the rapid gentrification of an urban neighborhood in Philadelphia. Incorporated into these digital panoramas are the voices, stories, dreams, and memories of members of the largely invisible homeless community.

Michael Kuetemeyer
Temple University

Anula Shetty
Fire Work Media

107. Waving Tentacles: A System and Method for Controlling a SMA Actuator

The goal of this research is to realize the expression of a kinetic artwork like waving tentacles of a sea anemone by robotics. It introduces a new SMA actuator that can bend in three directions.

Akira Nakayasu
Kanazawa College of Art

13. ARnatomy: Tangible AR App for Learning Gross Anatomy

ARnatomy is a tangible augmented reality app that can recognize a variety of 3D printed bones while a user holds and moves a bone in front of the camera of a mobile device.

Jinsil Seo
Texas A&M University

Jin Kyo Suh
Simon Fraser University

15. Augmented Reality Theater Experience

A new movie theater experience that combines the technologies of augmented reality, REVEL, AirReal, and Perceptual Computing to create an immersive audience experience.

Andy Hunsucker
Indiana University

Corrie Colombero
Indiana University

Monet Rouse
Indiana University

Pui Mo
Indiana University

18. Basic Study on Creation of Invisible Shadows by Using Infrared Lights and Polarizers

Methods that can add invisible information to an actual object and then visualize it with a specific action are often limited. This method rotates the object to selectively visualize multiple data points as shadows.

Hikari Tono
Kansai University

Saki Sakaguchi
Kansai University

Mitsunori Matsushita
Kansai University

29. Interactive Relighting of Arbitrary Rough Surfaces

This poster presents a novel relighting method for constructing and cone-tracing a Delta Radiance Field to support diffuse, glossy, or specular indirect light bounces between real and virtual objects.

Tobias Franke
Fraunhofer IGD

32. Cyberball for fMRI: Implementing Neuroscientific Gaming

This research concentrates on providing an innovative real-time, interactive gaming system called Cyberball to be played interactively in functional magnetic resonance imaging (fMRI) for studying empathy and social exclusion. The system incorporates virtual characters and proposes neuroscientific correlates of believability and emotional engagement with synthetic characters.
Invited to the First Round of the Student Research Competition

Evangelia Mavromihelaki
Technical University Of Crete

Jessica Eccles
Brighton and Sussex Medical School

Katerina Mania
Technical University Of Crete

Neil Harrison
Brighton And Sussex Medical School

Hugo Critchley
Brighton And Sussex Medical School

52. HaptoMIRAGE: Mid-Air Autostereoscopic Display for Seamless Interaction With Mixed-Reality Environments

HaptoMIRAGE is an autostereoscopic display for seamless interaction with mixed-reality environments. The system can project 3D images in mid-air with a 180-degree wide-angle view, and up to three users can observe the same image from different points of view.

Yuta Ueda
Keio University

Karin Iwazaki
Keio University

Mina Shibasaki
Keio University

Yusuke Mizushina
Keio University

Masahiro Furukawa
Keio University

Hideaki Nii
IIJ Innovation Institute Inc.

Kouta Minamizawa
Keio University

Susumu Tachi
Keio University

59. Investigating the Use of Eye-Tracking for View Management

The goal of this project is to develop new view-management algorithms based on where the user is looking and deliver content based on gaze location. The algorithms also deliver that information to an area of the screen in a manner that will not obstruct image features.

Ann McNamara
Texas A&M University

Laura Murphy
Texas A&M University

Conrad Egan
Texas A&M University

67. Multi-Focal Projection for Dynamic Multiple Objects

A multi-focal projection technique for dynamic multiple objects that combines PSF-based deblurring with an auto-focus projector.

Naoki Hashimoto
The University of Electro-Communications

Akane Tashiro
The University of Electro-Communications

Hisanori Saito
The University of Electro-Communications

Satoshi Ogawa
The University of Electro-Communications

92. Spatial Augmented Reality by Using Depth-Based Object Tracking

An interactive spatial augmented reality system that uses a single depth sensor for real-time object tracking.

Daisuke Kobayashi
The University of Electro-Communications

Naoki Hashimoto
The University of Electro-Communications

24. Cage-Based Deformation Transfer Using Mass Spring System

This effective system for physical-based deformation transfer performs spring stretchiness ratio transfer on the models of abstraction levels, where the mass spring configurations are more consistent. The fine-level target model is reconstructed from a coarse-level model, thus completing deformation transfer.

Chin-Chia Tung
National Taiwan University

Hong-Shiang Lin
Taiwan University

Ming Ouhyoung
National Taiwan University

46. Facial Fattening and Slimming Simulation Considering Skull Structure

This realistic facial fattening and slimming simulation method uses a single frontal face image and is based on the skull structure obtained from MRI databases. The method reflects individuality based on the input’s skull structure and prevents the facial surface from penetrating into the skull.

Masahiro Fujisaki
Waseda University

Daiki Kuwahara
Waseda University

Taro Nakamura
Waseda University

Akinobu Maejima
Waseda University

Takayoshi Yamashita
Chubu University

Shigeo Morishima
Waseda University

55. Image-Based Paper Pop-Up Design

Unlike previous work in which pop-up designs approximate 3D models, this approach uses 2D images as input and automatically generates pop-up designs from 2D shapes.
Invited to the First Round of the Student Research Competition

Chen Liu
University of Science and Technology of China

Yongliang Yang
King Abdullah University of Science and Technology

Hung-Kuo Chu
National Tsinghua University

Ya-Hsuan Lee
National Tsinghua University

57. In-Core and Out-Core Fast Parallel Triangulation Algorithm for Large Datasets in E2 and E3

A new fast parallel triangulation algorithm in E2 and E3 has been implemented on parallel environments with shared and/or distributed memory using both CPU and GPU. As it is scalable, the proposed algorithm is especially convenient for processing large datasets.

Michal Smolik
University of West Bohemia

Vaclav Skala
University of West Bohemia

64. Metric-Tensor and Christoffel-Symbols-Based 3D Object Categorization

The proposed method accomplishes 3D object categorization using metric-tensor and Christoffel symbols as a novel set of features and a polynomial-kernel-based SVM framework.

Syed Altaf Ganihar
B.V. Bhoomaraddi College of Engineering and Technology

Shreyas Joshi
B.V. Bhoomaraddi College of Engineering and Technology

Shankar Shetty
B.V. Bhoomaraddi College of Engineering and Technology

Uma Mudenagudi
B.V. Bhoomaraddi College of Engineering and Technology

79. Photorealistic Facial Image From Monochrome Pencil Sketch

This method generates a photorealistic facial image from a monochrome pencil sketch.

Ai Mizokawa
Waseda University

Taro Nakamura
Waseda University

Akinobu Maejima
Waseda University

Shigeo Morishima
Waseda University

81. PolyMerge: A Fast Approach for Hex-Dominant Mesh Generation

A new approach for generating hex-dominant volumetric meshes for arbitrary shapes that is much faster than the current state of the art. The algorithm constructs models with over 100k elements, composed of more than 80% hexahedra by volume, in less than a minute.
Invited to the First Round of the Student Research Competition

C. Antonio Sanchez
The University Of British Columbia

Sidney Fels
The University Of British Columbia

104. Virtual Fitting: Real-Time Garment Simulation for Online Clothes Shopping

This virtual fitting system uses 3D cameras (for example, Kinect for Windows) to construct customized body models for online shoppers and integrates offline physically based simulation and machine learning to simulate how garments deform on the virtual bodies in real time.
Invited to the First Round of the Student Research Competition

Xuaner Zhang
Rice University

Lam Yuk Wong
Rice University

5. A Non-Luminous Display Using Fur to Represent Different Shades of Color

When we stroke fur, its shading changes. This proposed system uses this characteristic to present information. The goal is to create a novel display that is in harmony with its surroundings and adapts seamlessly to living spaces.

Koharu Horishita
Kansai University

Syuhei Tsutsumi
Kansai University

Saki Sakaguchi
Kansai University

Mitsunori Matsushita
Kansai University

8. A Virtual 3D Photocopy System

This system scans objects and displays them as stereoscopic 3DCG. Putting objects on the screen, the system scans the objects and generates stereoscopic 3DCG with motion parallax. Users can observe them from any position in all directions and also touch them with their hands.

Yuto Uehara
Aichi Institute of Technology

Shinji Mizuno
Aichi Institute of Technology

12. An Unconstrained Tactile Rendering With Tablet Device Based on Time-Series Haptic Sensing With Bilateral Control

In recent years, various tablet devices have become widely used. However, users cannot feel a realistic tactile impression when they press the virtual button key on a tablet device. This project proposes an unconstrained realistic tactile rendering with tablet device based on time-series haptic sensing with bilateral control.

Wataru Wakita
Ritsumeikan University

Hiromi Tanaka
Ritsumeikan University

22. Buru-Navi3: Movement Instruction Using Illusory Pulled Sensation Created by Thumb-Sized Vibrator

A novel thumb-sized force display that creates translational force sensations by using a sensory illusion that occurs when we perceive asymmetric vibration. The display produces haptic cues for helping pedestrian navigation and instructing hand movement by combining the force display with a position-sensing system.

Tomohiro Amemiya
NTT Communication Science Laboratories

Hiroaki Gomi
NTT Communication Science Laboratories

33. Dart-It: Interacting With a Remote Display by Throwing Your Finger Touch

This work presents Dart-It, a lightweight system that allows users to interact with a remote display by throwing their finger touch to where they are looking.

Chih-Chiang Huang
National Taiwan University

Rong-Hao Liang
National Taiwan University

Liwei Chan
National Taiwan University

Bing-Yu Chen
National Taiwan University

34. Design of a Robotic Face for Studies of Facial Perception

An anatomically accurate Android face capable of 35 degrees of freedom that aims to overcome the most significant mechanical shortcomings of the current Android technology for exploring human cognition.

Edgar Flores
The University Of British Columbia

Sidney Fels
The University Of British Columbia

41. Enforced TELExistence

Enforced TELExistence provides virtual arms for existing armless telexistence systems and gives users an experience of embodied enforcement in the remote environment with haptic feedback of their hand interactions.

MHD Yamen Saraiji
Keio University

Yusuke Mizushina
Keio University

Charith Fernando
Keio University

Masahiro Furukawa
Keio University

Youichi Kamiyama
Keio University

Kouta Minamizawa
Keio University

Susumu Tachi
Keio University

48. Gaze-Based Drawing Assistant

In this gaze-based drawing-assistant system, patterns of eye movements during observation are projected onto the canvas to provide visual aids for what to draw, which allows different interpretations and drawing styles.

Monchu Chen
Madeira Interactive Technologies Institute

Yi-Ching Huang
National Taiwan University

Kuan-Ying Wu
National Chiao-Tung University

51. Grasping a Virtual Object With a Bare Hand

An augmented-reality system that allows a user to grasp a virtual object with a bare hand and to perceive the grasping action as occurring in the real world.

Sota Suzuki
Utsunomiya University

Haruto Suzuki
Utsunomiya University

Mie Sato
Utsunomiya University

71. Enabling Physical Telework With Spatial Augmented Reality

When you think of the professions most likely to telecommute, it is common to envision a white-collar knowledge worker, remotely accessing computer desktop applications and services. The proposed systems explore a collaborative form of physical telework using applications of spatial augmented reality.

Matt Adcock
CSIRO

Bruce Thomas
University of South Australia

Chris Gunn
CSIRO

Ross Smith
University of South Australia

76. Pathfinder Vision: Tele-Operation Robot Interface for Supporting Future Prediction Using Stored Past Images

Pathfinder Vision assists future prediction to support short-term path planning by presenting images that consider physical interference between models of the surrounding environment and the current state of an operation target. The method alerts users to collisions before they occur.

Naoya Maeda
Keio University

Maki Sugimoto
Keio University

93. A Guided Approach to Segmentation of Volumetric Data

Design and preliminary evaluation of a novice-friendly, guided, volumetric image-segmentation system that is driven by expert-tailored, step-by-step visual protocols in a simplified user interface with intuitive 3D data visualizations and contouring tools.

Michelle Vaughan
Washington University In St. Louis

Cindy Grimm
Oregon State University

Ruth West
University of North Texas

Ross Sowell
Cornell University

95. Soft Tangible Interaction Design With Tablets for Young Children

Stampies integrates soft tangible toys with tablets to observe a child's engagement and learning development with soft tangible interaction design.

Janelle Arita
Texas A&M University

Jinsil Seo
Texas A&M University

102. Ubiquitous Substitutional Reality: Re-Experiencing the Past in Immersion

Ubiquitous Substitutional Reality immerses users in an experience of both live reality and past reality through visual and audio feedback. Users are seamlessly transitioned to past reality when they interact with sensor-integrated furniture in a living environment.
Invited to the First Round of the Student Research Competition

Kevin Fan
Keio University

Yuta Sugiura
Keio University

Kouta Minamizawa
Keio University

Sohei Wakisaka
RIKEN

Masahiko Inami
Keio University

Naotaka Fujii
RIKEN

109. Wearable Haptics and Hand Tracking via an RGB-D Camera for Immersive Tactile Experiences

A three-degree-of-freedom wearable fingertip tactile device for immersive virtual reality interaction.

Leonardo Meli
Università degli Studi di Siena

Stefano Scheggi
Università degli Studi di Siena

Claudio Pacchierotti
Università degli Studi di Siena

Domenico Prattichizzo
Università degli Studi di Siena

4. A New Quantization Scheme for HDR Two-Layer Encoding Schemes

A new quantization scheme for the second layer of two-layer HDR encoding methods that better preserves residual information that could not be encoded in the first layer.

Ishtiaq Khan
King Abdulaziz University

16. Automatic Deblurring for Facial Image Based on Patch Synthesis

A novel method that can deblur facial images using a patch-based texture synthesis with a very small image database.

Masahide Kawai
Waseda University

Tomoyori Iwao
Waseda University

Akinobu Maejima
Waseda University

Shigeo Morishima
Waseda University

25. Segmentation-Based Stereo Matching Using Color Grouping

Proximity is widespread in real scenes and is recognized by human perception (separate segments with similar colors usually come from the same object in the real world). This poster proposes a segment-based proximity formulation for the energy-minimization framework.

Shin-Wei Wang
National Taiwan University

Hong-Shiang Lin
National Taiwan University

Ming Ouhyoung
National Taiwan University

27. Coded Lens: Using a Coded Aperture for Low-Cost and Versatile Imaging

Coded Lens is a novel system for lensless photography that does not require highly calibrated optics, but instead, utilizes a coded aperture for guiding light, which supports fast shutter speeds. This poster illustrates the applicability of the technique and demonstrates additional functionality such as changing focus programmatically.

Yusuke Sekikawa
MIT Media Lab

Sang-won Leigh
MIT Media Lab

Koichiro Suzuki
Denso IT Laboratory

28. Color-Correction Algorithm Based on Local Similarity of Stereo Images

A method for enhancing the accuracy of color correction in stereo images by extracting relevant correspondence-pair data for color transfers using a modified stereo-matching algorithm and by compensating the color using weighted-sum value based on color differences of locally similar corresponding pairs.

Yong-Ho Lee
Yonsei University

In-Kwon Lee
Yonsei University

35. Detection of Stereo Window Violation in 3D Movies

A proposed method for detecting stereo window violation on set, based on depth-based object tracking, to assist production of 3D movies.

Yasin Nazzar
McGill University

Jonathan Bouchard
McGill University

James J. Clark
McGill University

40. Efficient Video Viewing System for Racquet Sports With Automatic Summarization Focusing on Rally Scenes

This system summarizes racquet sports video automatically with an efficient viewing system that uses fast-forwarding.
Invited to the First Round of the Student Research Competition

Shunya Kawamura
Waseda University

Tsukasa Fukusato
Waseda University, Japan Science and Technology Agency

Tatsunori Hirai
Waseda University

Shigeo Morishima
Waseda University, Japan Science and Technology Agency

43. ExPixel: PixelShader for Multiplex Image Hiding on Consumer 3D Flat Panel

This project contributes to current consumer 3D display technology. ExPixel is a PixelShader technique that enables display of multiplex-hidden images on a passive 3D flat panel. It generates hidden images on line-by-line polarized displas in real time. The result is applicable on Unity 3D.
Invited to the First Round of the Student Research Competition

Hisataka Suzuki
Kanagawa Institute Of Technology

Rex Hsieh,
Kanagawa Institute Of Technology

Akihiko Shirai
Kanagawa Institute Of Technology

44. Extraction of a Cartoon's Topology

This program extracts the topology of a hand-drawn cartoon to create a frame for animation. It improves a vectorization method developed in 2013 by researchers from Disney Studios, which was very accurate but too slow.

Morgane Riviere
The University of Tokyo

Makoto Okabe
The University of Electro-Communications

45. Face Retrieval System by Assessing Similarity of Impression Based on Hair Attribute

A human-image retrieval system based on hair appearance. Novel hair-appearance features affect the impression of the person.

Takahiro Fuji
Waseda University

Tsukasa Fukusato
Waseda University / Jst

Shoto Sasaki
Waseda University / Jst

Taro Masuda
Waseda University / Jst

Tatsunori Hirai
Waseda University

Shigeo Morishima
Waseda University, Japan Science and Technology Agency

58. Interactive Segmentation for Manga

A method for segmenting manga images interactively.
Invited to the First Round of the Student Research Competition

Yuji Aramaki
The University of Tokyo

Yusuke Matsui
The University of Tokyo

Toshihiko Yamasaki
The University of Tokyo

Kiyoharu Aizawa
The University of Tokyo

60. Mapping Core Similarity Among Visual Objects Across Image Modalities

Understanding how different image modalities (line drawings, photographs) represent the same object is a key image-processing challenge. This poster presents a deep neural network that abstracts visual structure sufficiently well to produce congruent category maps for drawn, photographic, and rendered images, extracting “core” similarities that next-generation algorithms can exploit.

Judith Fan
Princeton University

Daniel Yamins
Massachusetts Institute of Technology

James DiCarlo
Massachusetts Institute of Technology

Nicholas Turk-Browne
Princeton University

65. Mobile Surface Reflectometry

Two approaches for acquiring reflectance of planar samples using a mobile device. For rough specular BRDFs, the approach employs the back camera and flash pair on a mobile device for handheld acquisition under flash illumination. For highly specular BRDFs, the approach employs a tablet's LCD panel for extended illumination.

Jeremy Riviere
Imperial College London

Pieter Peers
College of William & Mary

Abhijeet Ghosh
Imperial College London

73. Optimizing Infinite Homography for Bullet-Time Effect

Optimizing the principal point and focal length of intrinsic parameters for infinite homography as virtual pan-tilt functionality in a multi-view image system to reduce content loss caused by homography to achieve higher quality for output and a smooth bullet-time effect.

Ding Chen
Yahoo Japan Corp.

Ryuuki Sakamoto
Yahoo Japan Corp.

75. Patch-Based Fast Image Interpolation in Spatial and Temporal Direction

Inspired by the PatchMatch method, this new framework uses a greedy algorithm to significantly accelerate production of intermediate frames from only two images.
Invited to the First Round of the Student Research Competition

Shunsuke Saito
Waseda University

Ryuuki Sakamoto
Yahoo Japan Corp.

Shigeo Morishima
Waseda University

78. Photometric Camera Calibration: Precise, Labless, and Automated with AutoLum

With no prior assumptions about a camera's response, this new photometric calibration algorithm, AutoLum, automatically and directly measures the quantization boundaries of a camera with precision beyond the camera's own quantization levels and reduces photometric stereo angle error by 10x.

Paul Olczak
Northwestern University

Jack Tumblin
Northwestern University

87. Scene-Independent Super-Resolution for Plenoptic Cameras

A super-resolution approach that increases EPI resolution on the basis of the displacement of EPIs obtained from slightly shifted plenoptic cameras.

Kouta Takeuchi
Nippon Telegraph and Telephone Corporation

Shinya Shimizu
Nippon Telegraph and Telephone Corporation

Kensaku Fujii
Nippon Telegraph and Telephone Corporation

Akira Kojima
Nippon Telegraph and Telephone Corporation

Keita Takahashi
Nagoya University

Toshiaki Fujii
Nagoya University

96. Stereoscopic Architectural Image Inpainting

A perspective- and parallax-preserved image completion method for stereoscopic architectural images.

Pin-Hua Lu
National Chiao Tung University

Chien-Wen Chu
National Chiao Tung University

I-Chen Lin
National Chiao Tung University

98. Temporally Coherent Video De-Anaglyph

A proposed approach to converting existing anaglyph videos into stereoscopic 3D videos with full-color views. The approach builds on a temporal-coherence framework that also produces temporally coherent disparity maps and optical flow fields, which can be used for various post-processing tasks.
Invited to the First Round of the Student Research Competition

Joan Sol Roo
INRIA

Christian Richardt
INRIA

105. VisionGL: Towards an API for Integrating Vision and Graphics

VisionGL is a new concept for a developer-centered abstraction to apply graphics techniques to image-analysis results from OpenVL, providing access to methods such as meshing, blending, and rendering of reconstructions, motion capture and appearance capture.

Gregor Miller
The University of British Columbia

Sidney Fels
The University of British Columbia

110. Yet Another Vector Representation for Images Using Eikonal Surfaces

A method that allows resampling and intuitive, vector-graphics-like, arbitrary-shape deformations of raster images, while preserving high image quality.
Invited to the First Round of the Student Research Competition

Krzysztof Zielinski
National Taiwan University

Yi-Ting Tsai
National Taiwan University

Ming Ouhyoung
National Taiwan University

6. A Versatile High-Resolution Scanning System and Its Application to Statistical Analysis of Lizard-Skin Colour Time-Evolution

An integrated robotic system that makes tedious procedures, such as multiview photometric stereo scanning, possible in practical processing times and allows generation of accurate high-resolution 3D models of anaesthetised lizards for analysis of colour time-evolution.

Liana Manukyan
Université de Genève

Antonio Martins
Université de Genève

Sophie Montandon
Université de Genève

Michel Bessant
Université de Genève

Michel C. Milinkovitch
Université de Genève

20. BitCube: A New Kind of Physical Programming Interface With Embodied Programming

BitCube is a new, simplified way of interacting with art and technology. Users can learn BitCube's programming logic without being PC-literate and easily make artistic works.

Jaeyoung Kim
HELLO!GEEKS Inc.

Byongsue Kang
HELLO!GEEKS Inc.

Shinyoung Rhee
HELLO!GEEKS Inc.

Byeongwol Kim
HELLO!GEEKS Inc.

Hyeonjin Yun
HELLO!GEEKS Inc.

Junghwan Sung
Soongsil University

39. Efficient Sub-Pixel-Based Light Field Reconstruction on and Integral Imaging Display

Advancing the traditional II display with an efficient sub-pixel-based light field reconstruction method that can achieve 3D imagery with much higher spatial resolution in real time.

Shaohui Jiao
Samsung Advanced Institute of Technology

Haitao Wang
Samsung Advanced Institute of Technology

Mingcai Zhou
Samsung Advanced Institute of Technology

56. Implementations Toward Interactive Glasses-Free Tabletop 3D Display

Analysis of several implementations of a glasses-free tabletop 3D display that uses a hollow conical screen and tiny projectors. The image-display principle, characterized by using no obstructing apparatus on the table, employs optical sensors to recognize the region around 3D images.

Shunsuke Yoshida
National Institute of Information and Communications Technology

69. Nano-Media: Multi-Channel Full-Color Image With Embedded Covert Information Display

A novel optical-information storage based on the new proposed nano-media technology that combines two key features: optical data storage and high-resolution color images into one nano-fabric/paper substrate. The poster presents experimental results together with practical examples for security, authentication, publishing, and advertising.
Invited to the First Round of the Student Research Competition

Reza Qarehbaghi
Simon Fraser University

Hao Jiang
Simon Fraser University
Bozena Kaminsk
Smon Fraser University

80. Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field

This project generates graphics using levitated small objects. It expands the acoustic-manipulation method by changing the distribution of the acoustic-potential field. The approach makes available many expressions, such as expression by materials and nondigital appearance, and these are levitated in mid-air.
Invited to the First Round of the Student Research Competition

Yoichi Ochiai
The University of Tokyo

Takayuki Hoshi
Nagoya Institute Of Technology

Jun Rekimoto
The University of Tokyo

88. Seeing Around Corners With a Mobile Phone: Synthetic Aperture Audio Imaging

Seeing around corners, in the dark, and through smoke is so far impossible with a mobile phone. This project demonstrates that with a microphone and speaker pair, such as the ones found in mobile phones, it is possible to sense the specular reflection of silent objects around occluding objects like walls.
Invited to the First Round of the Student Research Competition

Hisham Bedri
Massachusetts Institute of Technology

Ramesh Raskar
MIT Media Lab

Micha Feigin
MIT Media Lab

91. Simple Projection-Type Integral Photography System Using Single Projector and Fly’s-Eye Lens

A novel rear projection-type integral photography system, which is inexpensive because only one projector is utilized, and no special component other than a fly’s-eye lens is necessary. Horizontal as well as vertical parallax can be obtained without the need to wear 3D glasses.

Kazuhisa Yanaka
Kanagawa Institute of Technology

94. Spheree: A 3D Perspective-Corrected Interactive Spherical Scalable Display

Spheree is a personal, spherical, multi-projector rear-projected display with head-coupled, perspective-corrected 3D content for rich 3D interaction.

Fernando Teubl Ferreira
Universidade de São Paulo

Marcio Cabral
Universidade de São Paulo

Olavo Belloc
Universidade de São Pauloo

Gregor Miller
The University of British Columbia

Celso Kurashima
Universidade de São Paulo

Roseli de deus Lopes
Universidade de São Paulo

Ian Stavness
University Of Saskatchewan

Junia Anacleto
Universidade Federal de São Carlos

Marcelo Zuffo
Universidade de São Paulo

Sidney Fels
The University of British Columbia

106. Visually Programming GPUs in VSL

The Visual Simulation Laboratory application contains a visual-programming framework, with which users and programmers can easily construct flexible computational pipelines at application runtime on heterogeneous hardware platforms.

Jefferson Amstutz
SURVICE Engineering Company

108. Wearable Display for Visualization of 3D Objects at Your Fingertips

The current status of development of wearable displays that play an important role in the expanded 3D display platform. The optic system supports more natural 3D stereo effects that allow users to interact directly within near-body space.

Ungyeon Yang
Electronics and Telecommunications Research Institute

Ki-Hong Kim
Electronics and Telecommunications Research Institute

1. 2D Additive and Dynamic Shadows

This project allows creation of real-time, self-shadowing, and projected shadows for video games made with high-resolution 2D sprites.
Invited to the First Round of the Student Research Competition

Matthias Segui Serera
L'École Supérieure de Génie Informatique

Benjamin Bruneau
L'École Supérieure de Génie Informatique

11. An Object-Space Approach to Shadowing for Hair-Shaped Objects

To ameliorate spatial and temporal aliasing, which may be observed in pieces and films of work when bundles of thin strands like human hairs are rendered, this project attempts to generate anti-aliased shadow splats in the object space.

Yasunari Ikeda
Keio University

Issei Fujishiro
Keio University

Toru Matsuoka
Digital Frontier Inc.

14. Asynchronous BVH Reconstruction on CPU-GPU Hybrid Architecture

A CPU-GPU hybrid architecture with an extended asynchronous bounding-volume hierarchy construction scheme for ray tracing dynamic scenes.

Jin-Woo Kim
Yonsei University

Jung-Min Kim
Yonsei University

MinWoo Lee
Yonsei University

Tack-Don Han
Yonsei University

23. Context-Aware Material-Selective Rendering for Mobile Graphics

Modern materials and effects that are considered standard in high-end desktop computers do not scale well in portable devices. This perceptually optimized renderer takes into account the scene schema, singletons, and canonical form hypotheses to save computational time by removing perceptually unimportant details.
Invited to the First Round of the Student Research Competition

George Koulieris
Technical University Of Crete

George Drettakis
REVES/INRIA Sophia Antipolis

Douglas Cunningham
Brandenburgische Technische Universität

Katerina Mania
Technical University Of Crete

30. Screen-Space Cone Tracing for Glossy Reflections

A cone-tracing-based method to compute glossy and specular reflections in screen space.

Tobias Franke
Fraunhofer IGD

Lukas Hermanns
Fraunhofer IGD

31. Cross-Compiled 3D Web Applications – Problems and Solutions

This study identifies three of the most significant obstacles to cross-compiling arbitrary real-time 3D applications to JavaScript/HTML code that can be executed plugin-free in web browsers and presents the authors’ work in progress for tackling these obstacles.

Fabian Gärtner
Hochschule Furtwangen University

Christoph Müller
Hochschule Furtwangen University

37. Directionality-Aware Rectilinear Texture-Warped Shadow Maps

In order to improve the quality of rectilinear texture-warped shadow maps with small overhead, this poster proposes a fast technique to estimate an appropriate rotation matrix for the light-view frustum by using principal-component analysis.

Yusuke Tokuyoshi
Square Enix Co.,Ltd.

Tiago da Silva
The University of Tokyo

Takashi Kanai
The University of Tokyo

50. Global Illumination for 2D Artworks

Obtaining global rendering effects such as shadows, reflection, and refraction during interactive rendering of normal maps using simple image-processing operations such as line-integral convolutions.

Youyou Wang
Texas A&M University

Ozgur Gonen
Texas A&M University

Ergun Akleman
Texas A&M University

62. Measured Curvature-Dependent Reflectance Function for Synthesizing Translucent Materials in Real Time

A novel method of rendering translucent materials in real time by acquiring translucent properties from real objects and then, by analyzing actual measurement, realizing real-time rendering of translucent materials.
Invited to the First Round of the Student Research Competition

Midori Okamoto
Waseda University

Shohei Adachi
Waseda University

Hiroaki Ukaji
Waseda University

Kazuki Okami
Waseda University

Shigeo Morishima
Waseda University

74. Parametric Stylized Highlight for Character Animation Based on 3D Scene Data

This method of rendering and controlling stylized highlights uses light and view position to effect desired changes to the shape and position of a highlight . Another important feature is pseudo-normals, which simplify distracting highlights caused by original surface-normal details.

Ryoehi Tanaka
Tokyo Denki University

Yuki Morimoto
Tokyo Denki University

Tokiichiro Takahashi
Tokyo Denki University

Hideki Todo
The University of Tokyo

77. PDSS: Pre-Integrated Deferred Subsurface Scattering

Pre-Integrated Deferred Subsurface Scattering is a technique that transfers pre-integrated scattering methods to screen space. Curvature is calculated using a novel method in world space to avoid artifacts present in existing approaches. The curvature may also be reused for dynamic ambient occlusion.
Invited to the First Round of the Student Research Competition

Xi Chen
University of New South Wales

Timothy Lambert
Google, Inc.

Eric Penner
Google, Inc.

86. Rerendering Landscape Photographs

This poster presents realistic rerendering of landscape photographs by extracting a view-dependent depth map from single-input landscape images for novel viewpoint renderings. The approach also relights landscape images by estimating the irradiance due to the sky in the input photograph.

Pu Wang
Imperial College London

Diana Bicazan
Imperial College London

Abhijeet Ghosh
Imperial College London

90. Shading Approach for Artistic Stroke Thickness Using 2D Light Position

An approach for determining stroke thickness in illustrations based on two-dimensional light position.
Invited to the First Round of the Student Research Competition

Takashi Ejiri
Tokyo Denki University

Tokiichiro Takahashi
Tokyo Denki University

Yuki Morimoto
Tokyo Denki University

100. Theory and Analysis of Transient Rendering

This poster describes light transport in transient-state and demonstrates new sampling strategies to adapt rendering algorithms to include the extra involved temporal dimension. The approach renders time-resolved phenomena, leading to animations that visualize light in motion and enable a better understanding of light transport itself.

Adrian Jarabo
Universidad de Zaragoza

Julio Marco
Universidad de Zaragoza

Adolfo Munoz
Universidad de Zaragoza

Raul Buisan
Universidad de Zaragoza

Wojciech Jarosz
Disney Research Zürich

Diego Gutierrez
Universidad de Zaragoza

2. 3D Dynamic Visualization of Swallowing From Multi-Slice Computed Tomography

A dynamic 3D model of human swallowing was created from multi-slice CT images (3D + time) by using Blender for geometry creation and Smoothed Particle Hydrodynamics for fluid simulation.
Invited to the First Round of the Student Research Competition

Andrew Ho
The University of British Columbia

Mark Nicosia
Widener University

Angela Dietsch
Walter Reed National Military Medical Center

William Pearson
Georgia Regents University

Jana Rieger
University of Alberta

Nancy Solomon
Walter Reed National Military Medical Center

Maureen Stone
University of Maryland

Yoko Inamoto
Fujita Health University

Eiichi Saitoh
Fujita Health University

Sheldon Green
The University of British Columbia

Sidney Fels
The University of British Columbia

36. Development of Cultural Capital Content Using Ultra-High-Resolution Images

Using an ultra-high-resolution image of an old picture scroll of Osaka (by Shunboku Ooka, 1745), interactive content for a Google Earth fly-through and an Augmented Reality Guide were developed and exhibited in public for regional promotions of Osaka.

Takefumi Hayashi
Kansai University

Narihito Naoe
Kansai Univertisy

Naho Komatsubara
Kansai Unversity

Kenji Sumiya
Kansai University

Kay Yonezawa
Hitachi, Ltd.

53. How Personal Video Navigation History Can be Visualized

Two visualizations of video navigation history: Timeline and Tiles, which provide an effective addition to video viewers to help manage the growing quantity of video. They allow users to quickly find their previously seen intervals, leading to efficient clip sharing, simpler authoring, and video summarization.

Al-Hajri Abir
The University of British Columbia

Matthew Fong
The University of British Columbia

Gregor Miller
The University of British Columbia

Sidney Fels
The University of British Columbia

54. IllustStyleMap: Visualization of Illustrations Based on Similarity of Drawing Style of Authors

IllustStyleMap is a method for visualizing illustrations based on similarity of drawing style of authors. It first trains classifiers for author identification and then visualizes illustrations in 2D space.

Daiki Matsumoto
The University of Tokyo

Yusuke Matsui
The University of Tokyo

Toshihiko Yamasaki
The University of Tokyo

Kiyoharu Aizawa
The University of Tokyo

Takanori Katagirl
Pixiv Inc.

70. Natural-Color 3D Insect Models for Education, Entertainment, Biosecurity, and Science

Capturing high-quality 3D models of insects is challenging. They are usually too small for laser or depth-camera-based systems, and techniques such as Micro CT scanning do not record color. This prototype system generates unprecedentedly high-quality natural-color 3D models of 3mm-30mm insects.

Chuong Nguyen
CSIRO

Matt Adcock
CSIRO

David Lovell
CSIRO

Rolf Oberprieler
CSIRO

Debbie Jennings
CSIRO

Eleanor Gates-Stuart
CSIRO

John La Salle
CSIRO

83. Real-Time Video Overlays

A distributed augmented-reality framework for aerial video that uses hardware acceleration to correct errors in sensor metadata, create a scene model registered to the video, overlay relevant data for each user, and stream to multiple web clients to improve situational awareness during real-time missions.

Donald Madden
ObjectVideo, Inc.

Andrew Scanlon
ObjectVideo, Inc.

Yunxian Zhou
ObjectVideo, Inc.

Tae Eun Choe
ObjectVideo, Inc.

Martin Smith
ObjectVideo, Inc.

89. Selective Visualization of Anomalies in Fundus Images via Sparse and Low-Rank Decomposition

This poster demonstrates selective visual enhancement of anomalies in unaligned image data and validates the approach by testing on a medical image (Fundus) dataset.

Ameya Joshi
Birla Institute of Technology & Science, Pilani

Naren Nallapareddy

Amol Mahurkar

Pradhyumna Reddy Chintala
Birla Institute of Technology & Science, Pilani

Micha Feigin
MIT Media Lab

Achuta Kadambi
MIT Media Lab

Ramesh Raskar
MIT Media Lab

103. Virtual Dog Head: Using 3D Models to Teach Complex Veterinary Anatomy

A new method of interactive learning through incorporation of 3D computed tomography scan-generated models of the larynx and hyoid apparatus in dogs using OpenGL and the Oculus Rift.

Matt Viehdorfer
Oregon State University

Sarah Nemanic
Oregon State University

Serena Mills
Oregon State University

Mike Bailey
Oregon State University