SIGGRAPHITTI Issue 6 - July 2014

“Box” (United States) © 2014 Tarik Abdel-Gawad, Bot & Dolly

SIGGRAPH 2014 To Feature 40+ Dailies Presentations

The Dailies program at SIGGRAPH celebrates the craft of creating computer graphics. Featuring more than 40 talks in fewer than two hours, Dailies is a fast paced and exciting show.  It's packed with a variety of presentations, ranging from amazing student work to effects shot break-downs by top artists from studios like DreamWorks, Image Engine and Naughty Dog.
Dailies will be sure to astound, amaze and entertain you.
With more than 40 presentations, it's impossible to list them all, but some of the highlights of the upcoming show will include:
Burning Down the House: Evolution of a Multi-element Fire Effect on
How to Train Your Dragon 2
Author: Benjamin Sutherland - DreamWorks Animation
A great break-down describing how an artist used inventive techniques and lots of ingenuity to push an effects shot through the pipeline with unparalleled efficiency.
Poly's Feast: Snappy Stop-Motion Style Achieved by Using CGIPoly's Feast: Snappy Stop-motion Style Achieved by Using CGI
Authors: Simone Giampaolo and Robert Stratton - BFX/Bournemouth University 
A student piece using the artist's background in stop-motion traditional animation to influence the style and look of the CGI animation.
New Mixed Media Art and Visual Effects
Author: Mustafa Sumer Albarkaoui - Lighthouse VFX
How a small studio in Syria created a music video trying to capture the rich cultural heritage and express some of the events going on all around them.
Volume Rendered Global Atmospheric ModelVolume Rendered Global Atmospheric Model
Author: Gregory Shirah - NASA
How NASA was able to visualize gigabytes of atmospheric data and gain a deeper understanding of weather systems.
Dailies takes place on Wednesday, 13 August from 6 - 8 pm in the evening. It's a must-see SIGGRAPH event. For more information, visit the SIGGRAPH 2014 Dailies web page


Posters are a convenient method for presenting in-progress research, student projects, and late-breaking work. Poster topics range from applications of computer graphics to in-depth research in specific areas. They are on display for attendees to browse at their leisure. Poster authors meet and discuss their work with attendees during Poster Presentations.

Below are some of this year's promising submissions. 

Temporally Coherent Video De-AnaglyphTemporally Coherent Video De-Anaglyph
Authors: Joan Sol Roo and Christian Richardt - INRIA
A proposed approach to converting existing anaglyph videos into stereoscopic 3D videos with full-color views. The approach builds on a temporal-coherence framework that also produces temporally coherent disparity maps and optical flow fields, which can be used for various post-processing tasks.
Seeing Around Corners with a Mobile Phone Using Sound
Authors: Hisham Bedri - Massachusets Institute of Technology; Ramesh Raskar and Micha Feigin - MIT Media Lab
Seeing around corners, in the dark, and through smoke is so far impossible with a mobile phone. This project demonstrates that with a microphone and speaker pair, such as the ones found in mobile phones, it is possible to sense the specular reflection of silent objects around occluding objects like walls.
How Personal Video Navigation History Can Be VisualizedVISUALIZATION
How Personal Video Navigation History Can Be Visualized 
Authors: Al-Hajri Abir, Matthew Fong, Gregor Miller and Sidney Fels - The University of British Columbia
Two visualizations of video navigation history: Timeline and Tiles, which provide an effective addition to video viewers to help manage the growing quantity of video. They allow users to quickly find their previously seen intervals, leading to efficient clip sharing, simpler authoring, and video summarization.
PolyMerge: A Fast Finite-Element-Based Approach for Hex-Dominant Mesh Generation
Authors: C. Antonio Sanchez and Sidney Fels - The University Of British Columbia
A new approach for generating hex-dominant volumetric meshes for arbitrary shapes that is much faster than the current state of the art. The algorithm constructs models with over 100k elements, composed of more than 80% hexahedra by volume, in less than a minute.
A 3D Animation and Effects Framework for Mobile Devices
Authors: Soumyajit DebVipin Patel, Tejaswi Vinnakota and Manjunatha Ramachandra Rao - Samsung Electronics India Pvt. Ltd.
A lightweight, power-efficient framework for animation and effects for Android based on the open-spec Collada format.
Ubiquitous Substitutional Reality: Re-Experiencing the Past in Immersion
Authors: Kevin Fan, Yuta Sugiura, Kouta Minamizawa and Mashiko Inami - Keio University; Sohei Wakisaka and Naotaka Fujii - RIKEN 
Ubiquitous Substitutional Reality immerses users in an experience of both live reality and past reality through visual and audio feedback. Users are seamlessly transitioned to past reality when they interact with sensor-integrated furniture in a living environment.
PDSS - Pre-Integrated Deferred Subsurface Scattering
PDSS - Pre-Integrated Deferred Subsurface Scattering
Authors: Xi Chen - The University of New South Wales; Timothy Lambert and Eric Penner - Google, Inc.
Pre-Integrated Deferred Subsurface Scattering is a technique that transfers pre-integrated scattering methods to screen space. Curvature is calculated using a novel method in world space to avoid artifacts present in existing approaches. The curvature may also be reused for dynamic ambient occlusion.
AUGMENTED AND VIRTUAL REALITIESCone-traced Delta Radiance Fields for Augmented Reality Relighting
Interactive Relighting of Arbitrary Rough Surfaces
Author: Tobias Franke - Fraunhofer IGD
This poster presents a novel relighting method for constructing and cone-tracing a Delta Radiance Field to support diffuse, glossy, or specular indirect light bounces between real and virtual objects.
An Evaluation of Personality-Type Pairings to Increase Video Game Enjoyment
Authors: Gerry Chan, Anthony Whitehead and Avi  Parush - Carleton University
Pairing individuals of similar personality type increases video game enjoyment. Cooperative individuals enjoy playing with other cooperative individuals, whereas competitive individuals prefer playing alone. Males enjoy competitive play, and friends enjoy playing together most. Embedding a personality survey into a massively multiplayer online role-playing game would increase game enjoyment.
Don't forget to examine all of the Posters submissions in Vancouver! Take a sneak peek via the SIGGRAPH 2014 Posters web page.  

Unmask the Secrets Behind  “The Amazing Spider-Man 2” © 2014 Jerome Chen, David Schaub, David Smith, Sony Pictures Imageworks

Exhibitor Tech Talks, Exhibitor Sessions & Exhibits Fast Forward 

Tech Talks*

SIGGRAPH Exhibitor Tech Talks are always a big hit with attendees. Open to all, they allow exhibitors to give further tutorials about their products, show new and exciting updates or talk about what is to come in their line-up. The Tech Talks will be taking place in the Vancouver Convention Centre, West Building, Meeting Rooms 114 and 115 this year and will feature companies such as AMD and Unity Technologies presenting. Be sure to come and see them and find out more details on the SIGGRAPH 2014 Mobile App.
Exhibitor Sessions*
Full Day tutorials are being offered during the Exhibitor Sessions throughout the convention centre. Autodesk, Intel, Chaos Group, Fabric Software, and Shotgun Software will all be presenting throughout the week with in depth sessions and a slew of speakers on the rosters. Be sure to keep up on the latest schedules and locations by checking out the conference locator and the SIGGRAPH 2014 Mobile App.
Exhibits Fast Forward 

In its second year, the Exhibits Fast Forward is the place to get a preview of what the exhibitors are bringing to the Exhibit Floor. This fun and fast presentation by the exhibitors will allow you to get a jump start on your planning. The Exhibits Fast Forward is open to all attendees and is being held on Monday 11 August beginning  at 3:45 pm in Ballroom CD in the Vancouver Convention Centre, West Building. You can click here to review the video from last year’s Exhibits Fast Forward and check out what you have to look forward to!

Participating Organizations include:

4D View Solutions
Avere Systems
Cebas Visual Technology, Inc.
Centre for Digital Media
CG Masters School of 3D Animation & Visual Effects
Digimania Ltd
Full Sail University
FXGear, Inc.
Guerilla Render
Lightwork Design Ltd
Lost Boys | School of Visual Effects
Open Seed
The CGAL Project
Vancouver Animation School
Web3D Consortium
zSpace, Inc.

*This information is accurate as of 14 July, 2014

Elliot Kotek © 2014

Appy Hour Submission Deadline Is Quickly Approaching: 17 July

Get acquainted with the next generation of mobile applications and their creators at Appy Hour, which will include light snacks, liquid refreshments, and demos by developers of interactive, animated, location-based, visualization, and game apps. If you are interested in gaining valuable feedback on an app you have developed from experts and peers, please note that the deadline to submit your work is only a few days away!  
Submit today through 17 July for the opportunity to display and improve your work
Remember, whether your app incorporates augmented reality, computational photography, image manipulation, location-based gaming, or anything else you can make mobile devices do, come show it to our audience. SIGGRAPH will provide you with the following:
  • A spot to set up shop with your devices
  • A sign with your name, logo, and app screen-shot
  • That drink we mentioned

Creating Content to Drive Destiny's Investment Game: One Solution to Rule Them All © 2014 Shi Kai Wang, Natalya Tatarchuk, Bungie, Inc.


The Media Indie Exchange (MIX) is all about the games. It was designed by indies and indie game enthusiasts with the primary focus of providing a casual yet professional setting for indie developers to demo their unreleased projects exclusively to the media and industry leaders.
The Media Indie Exchange (The MIX) SIGGRAPH Showcase takes place 12-14 August during normal SIGGRAPH exhibition hours and will be located in the Vancouver Convention Center, Booth 941, West Building, Exhibit Hall B/C.
Along with highlighting interactive techniques, SIGGRAPH is the premiere conference for advances and experiments in computer graphics. For this special collaboration, The MIX aims to curate for SIGGRAPH games with cutting-edge, exceptional, or experimental graphics.

Physical 3D Focus

The possibilities of additive manufacturing (3D printing), computer-numerically controlled (CNC) milling, and 3D scanning are endless! There is growing interest in the additive manufacturing and 3D scanning marketplace, as costs decline and accessibility increases. Now anyone (hobbyists, artists, scientists, researchers, and others) can adopt this technology and see the latest advances at SIGGRAPH 2014.

Preview some of our suggestions below then click here for the full focus guide!

Collaborative Content Creation in 3D Digital Design
Monday, 11 August 12:45 - 1:30 pm | Vancouver Convention Centre, East Building, Room 2
Wednesday, 13 August 9 - 10:30 am | Vancouver Convention Centre, East Building, Exhibit Hall A
High-Resolution 3D Printing: Design for Stereolithography
Monday, 11 August 9:15 - 10:45 am | Vancouver Convention Centre, West Building, Exhibit Hall A

Education Focus

Every year, teachers and students look forward to the in-depth educators' sessions at SIGGRAPH. This year’s program includes student-run pipeline productions, augmented reality in education, animatronics, strategies and tools for online teaching, WebGL, and virtual worlds for therapy. How will you choose which session to attend first? Here are some suggestions:

Arduino Drawing Machines
Sunday, 10 August 12:30 - 5:15 pm | Vancouver Convention Centre, West Building, Exhibit Hall A
Teaching Computer Graphics Online: Experiences and Lessons Learned
Monday, 11 August 1:30 - 2:30 pm | Vancouver Convention Centre, East Building, Rooms 2
Game & Design
Tuesday, 12 August 2 - 3:30 pm | Vancouver Convention Centre, East Building, Ballroom B/C
Mathematical Basics of Motion and Deformation in Computer Graphics
Wednesday, 13 August 9 am - 12:15 pm | Vancouver Convention Centre, West Building, Rooms 118-120

For more information on Education-focused sessions, click here

Animation & VFX Focus

Interested in Animation & VFX? Then explore the science, engineering, and creative inspiration behind the world's most amazing digital imagery and experience outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts at SIGGRAPH 2014. See below for a sampling of what will be available, or click here for the full list of sessions focusing on these topics!

Sound & Light
Monday, 11 August 9 - 10:30 am | Vancouver Convention Centre, East Building, Ballroom A
Character Heads Creation Pipeline and Rendering in Destiny
Tuesday, 12 August 10:45 am - 12:15 pm | Vancouver Convention Centre, West Building, Ballroom C/D
Future of 3D Web Standards
Wednesday, 13 August 3:30 - 5:30 pm | Pan Pacific Vancouver, Oceanview 5
Making Gravity at Framestore
Wednesday, 13 August 3:45 - 5:15 pm | Vancouver Convention Centre, West Building, Ballroom A/B


Plan now to spend time at the SIGGRAPH 2014 StudioXperience. You’ll find it in the main lobby of the Vancouver Convention Centre, right in the middle of all the action. Throughout each day of the conference, industry luminaries discuss a wide range of topics with technology expert Steve Waskul. It’s a great opportunity to engage, network, and get the most from your SIGGRAPH 2014 experience.
We’ll be welcoming attendees at StudioXperience for these hours:
Sunday, 10 August: 10 am - 5 pm
Monday, 11 August: 10 am - 5 pm
Tuesday, 12 August: 9 am - 5 pm
Wednesday, 13 August: 9 am - 5 pm
Thursday, 14 August: 9 am - 3 pm

Call for Volunteers

Interested in becoming involved with future conference initiatives? You're in luck! SIGGRAPH is now accepting submissions for 2016 conference committee members. Volunteers require a significant amount of time, and play a major role in the efforts and success of each SIGGRAPH conference. 
All interested applicants are welcome. Being a SIGGRAPH volunteer is a beneficial and rewarding experience that can enhance your personal network and professional career. Volunteers are responsible for designing the vision of programs nad successfully executing on that vision. 
View the general requirements for more information on becoming a SIGGRAPH 2016 committee member.