Games

(3D Modelers, Animators, Engine Programmers, Games Programmers, Graphics Programmers, Graphics Engineers, Tools Programmers, Game Researchers, Product Managers, Technical Artists, Technical Designers, Technical Managers)
The Games Focus spotlights the creators, visionaries, and pioneers of the game industry with presentations from the world's leading studios, including 2K Games, Inc., Activision, Blizzard, Inc., Bungie, Inc., Crytek, EA DICE, Microsoft Game Studios, Ubisoft Entertainment S.A., and many others. Topics include: Advances in real-time character rendering and asset pipelines, real-time character animation in video games, new solutions for game navigation, amazing advances in hardware and software collaboration, and more.

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Courses

Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters

Sunday, 10 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom A
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Courses

Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds

Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120
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Courses

New Generation of Microscopic Crowd-Simulation Algorithms

Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Courses

Attention-Aware Rendering, Mobile Graphics, and Games

Sunday, 10 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214
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Courses

Kinect Technology in Games

Sunday, 10 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Ballroom A
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Courses

Advances in Real-Time Rendering in Games, Part I

Monday, 11 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Talks

Capture in Depth

Monday, 11 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 109-110
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Talks

Simulation

Monday, 11 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 118-120
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Technical Papers

Sound & Light

Monday, 11 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom A
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Courses

Advances in Real-Time Rendering in Games, Part II

Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Technical Papers

Faces

Monday, 11 August 3:45 PM - 5:00 PM | Vancouver Convention Centre, East Building, Ballroom B-C
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Technical Papers

Controlling Character

Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C
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Computer Animation Festival - Production Sessions

Creating Content to Drive Destiny’s Investment Game: One Solution to Rule Them All

Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Ballroom C/D
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Talks

Creature Feature

Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 211-214
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Technical Papers

Non-Photorealistic Rendering

Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Studio - Courses

Creating Next-Gen 3D Interactive Apps With Motion Control and Unity3D

Tuesday, 12 August 9:15 AM - 10:45 AM | Vancouver Convention Centre, West Building, Exhibit Hall A
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Birds of a Feather

Games as Therapy

Tuesday, 12 August 10:00 AM - 11:00 AM | Vancouver Convention Centre, East Building, Room 2
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Talks

About Face

Tuesday, 12 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214
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Courses

Character Heads Creation Pipeline and Rendering in Destiny

Tuesday, 12 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D
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Technical Papers

Displays

Tuesday, 12 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Technical Papers

Fabrication-Oriented Design

Tuesday, 12 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C
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Talks

Sampling

Tuesday, 12 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110
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Birds of a Feather

Virtual Globes Using WebGL and Cesium

Tuesday, 12 August 11:00 AM - 12:00 PM | Vancouver Convention Centre, East Building, Room 9
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Courses

Destiny Character-Animation System and Lessons Learned

Tuesday, 12 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214
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Studio - Courses

Developing a 3D Model Viewer for iOS Using COLLADA and OpenGL ES

Tuesday, 12 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Exhibit Hall A
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Technical Papers

Games & Design

Tuesday, 12 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Ballroom B-C
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Talks

Think Big

Tuesday, 12 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 118-120
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Technical Papers

Animating Characters

Tuesday, 12 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom A
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Technical Papers

Computational Sensing & Display

Tuesday, 12 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Real-Time Live!

Real-Time Live!

Tuesday, 12 August 5:30 PM - 7:15 PM | Vancouver Convention Centre, West Building, Ballroom C/D
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Courses

Building an Empire: Asset Production in Ryse

Wednesday, 13 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom A
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Technical Papers

Fabrication

Wednesday, 13 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Talks

Let There Be Light

Wednesday, 13 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110
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Technical Papers

Light Transport

Wednesday, 13 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Technical Papers

Mesh-Based Simulation

Wednesday, 13 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Ballroom A
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Courses

Physically Based Shading in Theory and Practice

Wednesday, 13 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214
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Technical Papers

Reflectance: Modeling, Capturing, Renderings

Wednesday, 13 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Talks

Dynamics

Wednesday, 13 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109-110
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Technical Papers

Hair & Collisions

Wednesday, 13 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom A
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Appy Hour

Appy Hour

Wednesday, 13 August 5:30 PM - 7:30 PM | Vancouver Convention Centre, West Building, Exhibit Hall A
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Dailies

Dailies

Wednesday, 13 August 6:00 PM - 8:00 PM | Vancouver Convention Centre, East Building, Ballroom B-C
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Birds of a Feather

Khronos Annual BOF BLITZ™ AFTER PARTY Hosted by OGA

Wednesday, 13 August 7:30 PM - 9:00 PM | Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom
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Technical Papers

Fluids

Thursday, 14 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Birds of a Feather

Global VR Meetup

Thursday, 14 August 9:00 AM - 12:00 PM | Pan Pacific Vancouver, Oceanview 5-7
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Technical Papers

Hardware Systems

Thursday, 14 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom B-C
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Technical Papers

Changing Your Perception

Thursday, 14 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom A
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Talks

Crowded, Furry and in a Hurry

Thursday, 14 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214
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Technical Papers

Fast Rendering

Thursday, 14 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A
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Technical Papers

Stretching & Flowing

Thursday, 14 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom B-C
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Courses

Introduction to 3D Gestural Interfaces

Thursday, 14 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 211-214
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Talks

Perception

Thursday, 14 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120