Intel Exhibitor Sessions

Registration Categories

F Full Conference
S Select Conference
E+ Exhibits Plus 
Ex Exhibitors

Hours

West Building, Rooms 208-209
Tuesday, 12 August Noon - 5:30 pm
Wednesday, 13 August 9 am - 4:15 pm

Tuesday, 12 August

Intel Fast Forward
Noon - 1:30 pm

Join us for a lunchtime series of rapid-fire mini presentations. During this hosted lunch session, we highlight all of our technical sessions, booth demos, and other technologies. Each presentation is four minutes long, so hang on, sit tight, and let’s see what you learn when you Fast Forward.

Session 1: Accelerating Computer Vision, and More, With Hardware-Accelerated OpenCV on Heterogeneous Platforms
2 - 3 pm
 
OpenCV, the leading open-source library for computer vision, is releasing OpenCV 3.0 with a new architecture that enables transparent use of an OpenCL-enabled GPU to accelerate computer-vision workloads, providing unique benefits to SoC-integrated GPU designs.
 
This session shows how, and which, OpenCV algorithms Intel is developing and optimizing that are being contributed to the open-source version of OpenCV library. Topics include:
  • Specific optimization techniques that are effective for Intel designs
  • Performance and power efficiency improvements already being delivered to computer-vision applications.  
  • Future challenges that the industry will have to tackle in order to continue to improve the efficiency of computer-vision applications on heterogeneous systems.
 
Aaron Kunze 
Intel Corporation
 
Session 2: A Practical Implementation for Scalable High-Performance Volumetric Effects Rendering From Low-Power Tablets to High-End Graphics Processors
3:15 - 4:15 pm 
 
Volumetric effects are an important part of visual effects for film and games. Graphics hardware has improved to the point where film-like volumetric effects are possible in real time. Several developers have recently shown advances in volumetric effects rendering techniques. This session demonstrates a framework for efficiently rendering volumetric effects like smoke, clouds, and fire that is suitable for use across a range of platform capabilities – from low-power tablets to high-end graphics processors.
 
Doug McNabb
Intel Corporation
 
Session 3: Writing Efficient IA Vector Code Using ISPC
4:30 - 5:30 pm
 
ISPC, the Intel SPMD Program Compiler, is an open-source language and compiler that produces high-quality code for Intel Vector Extensions including SSE, AVX, and Xeon Phi.  ISPC provides programmers with a familiar interface augmented by simple language extensions that enable programmers to write a single code that efficiently executes on IA hardware ranging from Atom all the way to Xeon Phi. ISPC greatly improves programmer productivity by providing higher-level abstractions that are more portable than manually writing intrinsics. This overview of the language and compiler provides an introduction to writing programs using ISPC. A number of graphics benchmarks are used to explain key features of the language and demonstrate the significant additional performance that can be obtained with ISPC.
 
James Brodman
Intel Corporation
 

Wednesday, 13 August

Session 4
9 - 10 am
 
Fast Forward Clustered Shading
Clustered shading is a recent addition to the light-culling arsenal. In this session, it is applied to forward rendering with a large number of lights. The performance obtained is superior to tile-based deferred rendering thanks to increased culling accuracy. Key techniques used to quickly build the acceleration structure on the CPU are explained.
 
Marc Fauconneau 
Intel Corporation
 
The Intel Xeon® E3 Processor with Iris Pro Graphics – Ready to Serve in the Cloud
 
Intel® Processor Graphics have made tremendous generational improvements. As we add features and performance, our process leadership has allowed us to simultaneously drive down TDP, thus enabling incredibly dense form factors. Server and cloud suppliers are now finding innovative ways to leverage these features in new markets and usage models. 
 
This session explores different processor graphics technologies and ecosystems that can take advantage of graphics advances in the cloud. Topics include:
 
  • Overview of Intel® Processor Graphics features and capabilities in the cloud
  • Intel® Processor Graphics uses, including cloud transcode, remote graphics, and workstation
 
David Cowperthwaite 
Scott Jackson 
Intel Corporation
 
Session 5: Writing Efficient IA Vector Code using ISPC
10:45 - 11:45 am
 
ISPC, the Intel SPMD Program Compiler, is an open-source language and compiler that produces high-quality code for Intel Vector Extensions including SSE, AVX, and Xeon Phi.  ISPC provides programmers with a familiar interface augmented by simple language extensions that enable programmers to write a single code that efficiently executes on IA hardware ranging from Atom all the way to Xeon Phi. ISPC greatly improves programmer productivity by providing higher-level abstractions that are more portable than manually writing intrinsics. This overview of the language and compiler provides an introduction to writing programs using ISPC. A number of graphics benchmarks are used to explain key features of the language and demonstrate the significant additional performance that can be obtained with ISPC.
 
James Brodman
Intel Corporation
 
Session 6: Embree Ray Tracing Kernels: Tutorial and Application at Dreamworks Animation and in Autodesk Maya
3:15 - 4:15 pm
 
This session starts with a tutorial on the Intel Embree ray-tracing kernels (optimized for Intel® Xeon® and Intel® Xeon Phi™), detailing the C++ and vectorized ISPC (Intel SPMD Compiler) versions of the Embree API, the most important Embree features, and how to use these features to efficiently handle dynamic scenes, instance geometry, reduce memory consumption, and render special effects such as hair, shadows of transparent objects, motion blur, and analytically defined geometries.
 
The session also presents practical integrations of the Embree ray-tracing kernels into DreamWorks Animation’s Light Transport Simulator (LTS) interactive lighting preview tool (including a prerecorded demo showing a lighting artist using the Light Transport Simulator), and an interactive Autodesk Maya viewport plugin.
 
Sven Woop 
Louis Feng 
Intel Corporation
 
Evan Smyth 
DreamWorks Animation
 
Charles Congdon 
Intel Corporation
 
Session 7: Creativity to the Power of Go With Adobe® Creative Cloud® and Intel® Core Processors with Iris Graphics
4:30 - 5:30 pm
 
Come see how Adobe® Photoshop® CC 2014 and Premiere® Pro CC 2014 are enriched with the “Power of Go” on compact systems and laptops based on Intel® Core™ processors with integrated Iris™ graphics. Through collaboration with Intel, the latest Creative Cloud updates bring “Go Power” to Photoshop features such as Content-Aware technology, Focus Mask, Intelligent Upsampling and Blur Gallery. Premiere Pro delivers “Go” on Intel Iris Graphics in over 80 OpenCL-enabled effects and transitions and RED® raw video debayering.
 
Betty Leong 
Dave Helmly 
Adobe Systems Incorporated
 
Session 8: Accelerating Computer Vision, and More, With Hardware-Accelerated OpenCV on Heterogeneous Platforms
Thursday, 14 August
9 - 10 am
 
OpenCV, the leading open-source library for computer vision, is releasing OpenCV 3.0 with a new architecture that enables transparent use of an OpenCL-enabled GPU to accelerate computer-vision workloads, providing unique benefits to SoC-integrated GPU designs.
 
This session shows how, and which, OpenCV algorithms Intel is developing and optimizing that are being contributed to the open-source version of OpenCV library. Topics include: 
 
  • Specific optimization techniques that are effective for Intel designs
  • Performance and power efficiency improvements already being delivered to computer-vision applications.  
  • Future challenges that the industry will have to tackle in order to continue to improve the efficiency of computer vision applications on heterogeneous systems.
 
Aaron Kunze 
Intel Corporation
 
Session 9: Creativity to the Power of Go with Adobe Creative Cloud and Intel Core Processors with Iris Graphics
10:45 - 11:45 am
 
Come see how Adobe® Photoshop® CC 2014 and Premiere® Pro CC 2014 are enriched with the “Power of Go” on compact systems and laptops based on Intel® Core™ processors with integrated Iris™ graphics. Through collaboration with Intel, the latest Creative Cloud updates bring “Go Power” to Photoshop features such as Content-Aware technology, Focus Mask, Intelligent Upsampling and Blur Gallery. Premiere Pro delivers “Go” on Intel Iris Graphics in over 80 OpenCL-enabled effects and transitions and RED® raw video debayering.
 
Betty Leong 
Dave Helmly 
Adobe Systems Incorporated
 
Session 10: A Practical Implementation for Scalable High-Performance Volumetric Effects Rendering From Low-Power Tablets to High-End Graphics Processors
2 - 3 pm
 
Volumetric effects are an important part of visual effects for film and games. Graphics hardware has improved to the point where film-like volumetric effects are possible in real time. Several developers have recently shown advances in volumetric effects rendering techniques. This session demonstrates a framework for efficiently rendering volumetric effects like smoke, clouds, and fire that is suitable for use across a range of platform capabilities – from low-power tablets to high-end graphics processors.
 
Doug McNabb
Intel Corporation
 
Session 11 
3:15 - 4:15 pm
 
Fast Forward Clustered Shading
Clustered shading is a recent addition to the light-culling arsenal. In this session, it is applied to forward rendering with a large number of lights. The performance obtained is superior to tile-based deferred rendering thanks to increased culling accuracy. Key techniques used to quickly build the acceleration structure on the CPU are explained.
 
Marc Fauconneau 
Intel Corporation
 
The Intel Xeon E3 Processor with Iris Pro Graphics – Ready to Serve in the Cloud
Intel® Processor Graphics have made tremendous generational improvements. As we add features and performance, our process leadership has allowed us to simultaneously drive down TDP, thus enabling incredibly dense form factors. Server and cloud suppliers are now finding innovative ways to leverage these features in new markets and usage models. 
 
This session explores different processor graphics technologies and ecosystems that can take advantage of graphics advances in the cloud. Topics include:
 
  • Overview of Intel® Processor Graphics features and capabilities in the cloud
  • Intel® Processor Graphics uses, including cloud transcode, remote graphics, and workstation
 
David Cowperthwaite 
Scott Jackson 
Intel Corporation